Magic_Game/src/kiwano/renderer/win32/D2DDeviceResources.h

229 lines
6.1 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../Font.h"
#include "../Color.h"
#include "../../math/math.h"
#include "../../base/Resource.h"
#include "../../2d/TextStyle.hpp"
#include <dwrite.h>
#include <d2d1.h>
#include <d2d1_1.h>
namespace kiwano
{
namespace DX
{
template <typename T>
inline void SafeRelease(T*& ptr)
{
if (ptr != nullptr)
{
ptr->Release();
ptr = nullptr;
}
}
template <typename T>
inline T* SafeAcquire(T* ptr)
{
if (ptr != nullptr)
{
ptr->AddRef();
}
return ptr;
}
//
// Point2F
//
inline D2D1_POINT_2F const& ConvertToPoint2F(Vec2 const& vec2)
{
return reinterpret_cast<D2D1_POINT_2F const&>(vec2);
}
inline D2D1_POINT_2F& ConvertToPoint2F(Vec2& vec2)
{
return reinterpret_cast<D2D1_POINT_2F&>(vec2);
}
inline const D2D1_POINT_2F* ConvertToPoint2F(const Vec2* vec2)
{
return reinterpret_cast<const D2D1_POINT_2F*>(vec2);
}
inline D2D1_POINT_2F* ConvertToPoint2F(Vec2* vec2)
{
return reinterpret_cast<D2D1_POINT_2F*>(vec2);
}
//
// SizeF
//
inline D2D1_SIZE_F const& ConvertToSizeF(Vec2 const& vec2)
{
return reinterpret_cast<D2D1_SIZE_F const&>(vec2);
}
inline D2D1_SIZE_F& ConvertToSizeF(Vec2& vec2)
{
return reinterpret_cast<D2D1_SIZE_F&>(vec2);
}
inline const D2D1_SIZE_F* ConvertToSizeF(const Vec2* vec2)
{
return reinterpret_cast<const D2D1_SIZE_F*>(vec2);
}
inline D2D1_SIZE_F* ConvertToSizeF(Vec2* vec2)
{
return reinterpret_cast<D2D1_SIZE_F*>(vec2);
}
//
// SizeF
//
inline D2D1_RECT_F ConvertToRectF(Rect const& rect)
{
return D2D1_RECT_F{ rect.origin.x, rect.origin.y, rect.origin.x + rect.size.x, rect.origin.y + rect.size.y };
}
//
// SizeF
//
inline D2D1_COLOR_F const& ConvertToColorF(Color const& color)
{
return reinterpret_cast<D2D1_COLOR_F const&>(color);
}
inline D2D1_COLOR_F& ConvertToColorF(Color& color)
{
return reinterpret_cast<D2D1_COLOR_F&>(color);
}
inline const D2D1_COLOR_F* ConvertToColorF(const Color* color)
{
return reinterpret_cast<const D2D1_COLOR_F*>(color);
}
inline D2D1_COLOR_F* ConvertToColorF(Color* color)
{
return reinterpret_cast<D2D1_COLOR_F*>(color);
}
//
// SizeF
//
inline D2D1_MATRIX_3X2_F const& ConvertToMatrix3x2F(Matrix3x2 const& matrix)
{
return reinterpret_cast<D2D1_MATRIX_3X2_F const&>(matrix);
}
inline D2D1_MATRIX_3X2_F& ConvertToMatrix3x2F(Matrix3x2& matrix)
{
return reinterpret_cast<D2D1_MATRIX_3X2_F&>(matrix);
}
inline const D2D1_MATRIX_3X2_F* ConvertToMatrix3x2F(const Matrix3x2* matrix)
{
return reinterpret_cast<const D2D1_MATRIX_3X2_F*>(matrix);
}
inline D2D1_MATRIX_3X2_F* ConvertToMatrix3x2F(Matrix3x2* matrix)
{
return reinterpret_cast<D2D1_MATRIX_3X2_F*>(matrix);
}
// Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
inline float ConvertDipsToPixels(float dips, float dpi)
{
static const float dips_per_inch = 96.0f;
return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer.
}
}
}
namespace kiwano
{
MIDL_INTERFACE("5706684a-bf6d-4b03-b627-094758a33032")
KGE_API ID2DDeviceResources
: public IUnknown
{
public:
static HRESULT Create(ID2DDeviceResources** device_resources);
virtual HRESULT CreateBitmapFromFile(
_Out_ ComPtr<ID2D1Bitmap>& bitmap,
_In_ String const& file_path
) = 0;
virtual HRESULT CreateBitmapFromResource(
_Out_ ComPtr<ID2D1Bitmap>& bitmap,
_In_ Resource const& res
) = 0;
virtual HRESULT CreateTextFormat(
_Out_ ComPtr<IDWriteTextFormat>& text_format,
_In_ Font const& font
) const = 0;
virtual HRESULT CreateTextLayout(
_Out_ ComPtr<IDWriteTextLayout>& text_layout,
_In_ String const& text,
_In_ TextStyle const& text_style,
_In_ ComPtr<IDWriteTextFormat> const& text_format
) const = 0;
virtual ID2D1StrokeStyle* GetStrokeStyle(StrokeStyle stroke) const = 0;
virtual HRESULT SetD2DDevice(
_In_ ComPtr<ID2D1Device> const& device
) = 0;
virtual void SetTargetBitmap(
_In_ ComPtr<ID2D1Bitmap1> const& target
) = 0;
virtual void DiscardResources() = 0;
inline ID2D1Factory1* GetFactory() const { KGE_ASSERT(factory_); return factory_.get(); }
inline IWICImagingFactory* GetWICImagingFactory() const { KGE_ASSERT(imaging_factory_); return imaging_factory_.get(); }
inline IDWriteFactory* GetDWriteFactory() const { KGE_ASSERT(dwrite_factory_); return dwrite_factory_.get(); }
inline ID2D1Device* GetDevice() const { KGE_ASSERT(device_); return device_.get(); }
inline ID2D1DeviceContext* GetDeviceContext() const { KGE_ASSERT(device_context_); return device_context_.get(); }
inline ID2D1Bitmap1* GetTargetBitmap() const { KGE_ASSERT(target_bitmap_); return target_bitmap_.get(); }
protected:
ComPtr<ID2D1Factory1> factory_;
ComPtr<ID2D1Device> device_;
ComPtr<ID2D1DeviceContext> device_context_;
ComPtr<ID2D1Bitmap1> target_bitmap_;
ComPtr<IWICImagingFactory> imaging_factory_;
ComPtr<IDWriteFactory> dwrite_factory_;
};
}