32 lines
		
	
	
		
			513 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			513 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\eactions.h"
 | |
| #include "..\Win\winbase.h"
 | |
| 
 | |
| e2d::EActionDelay::EActionDelay(float duration)
 | |
| {
 | |
| 	setInterval(LONGLONG(duration * 1000));
 | |
| }
 | |
| 
 | |
| e2d::EActionDelay * e2d::EActionDelay::clone() const
 | |
| {
 | |
| 	return new EActionDelay(m_nAnimationInterval / 1000.0f);
 | |
| }
 | |
| 
 | |
| void e2d::EActionDelay::_init()
 | |
| {
 | |
| 	EAction::_init();
 | |
| }
 | |
| 
 | |
| void e2d::EActionDelay::_callOn()
 | |
| {
 | |
| 	// ÅжÏʱ¼ä¼ä¸ôÊÇ·ñ×ã¹»
 | |
| 	if (GetInterval(m_tLast) > m_nAnimationInterval)
 | |
| 	{
 | |
| 		this->stop();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::EActionDelay::_reset()
 | |
| {
 | |
| 	EAction::_reset();
 | |
| }
 |