136 lines
2.8 KiB
C++
136 lines
2.8 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2daction.h"
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#include "..\e2dobject.h"
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easy2d::Animate::Animate()
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: frame_index_(0)
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, animation_(nullptr)
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{
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}
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easy2d::Animate::Animate(Animation * animation)
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: frame_index_(0)
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, animation_(nullptr)
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{
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this->SetAnimation(animation);
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}
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easy2d::Animate::~Animate()
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{
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SafeRelease(animation_);
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}
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easy2d::Animation * easy2d::Animate::GetAnimation() const
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{
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return animation_;
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}
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void easy2d::Animate::SetAnimation(Animation * animation)
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{
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if (animation && animation != animation_)
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{
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if (animation_)
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{
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animation_->Release();
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}
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animation_ = animation;
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animation_->Retain();
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frame_index_ = 0;
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}
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}
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void easy2d::Animate::Init()
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{
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Action::Init();
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auto target = dynamic_cast<Sprite*>(target_);
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if (target && animation_)
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{
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target->Load(animation_->GetFrames()[frame_index_]);
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++frame_index_;
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}
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}
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void easy2d::Animate::Update()
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{
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Action::Update();
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if (!animation_)
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{
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this->Stop();
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return;
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}
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while ((Time::Now() - started_).Seconds() >= animation_->GetInterval())
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{
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auto& frames = animation_->GetFrames();
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auto target = dynamic_cast<Sprite*>(target_);
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if (target)
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{
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target->Load(frames[frame_index_]);
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}
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started_ += Duration::Second * animation_->GetInterval();
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++frame_index_;
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if (frame_index_ == frames.size())
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{
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this->Stop();
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break;
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}
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}
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}
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void easy2d::Animate::ResetTime()
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{
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Action::ResetTime();
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}
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void easy2d::Animate::Reset()
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{
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Action::Reset();
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frame_index_ = 0;
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}
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easy2d::Animate * easy2d::Animate::Clone() const
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{
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if (animation_)
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{
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return new Animate(animation_);
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}
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return nullptr;
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}
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easy2d::Animate * easy2d::Animate::Reverse() const
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{
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if (animation_)
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{
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auto animation = animation_->Reverse();
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if (animation)
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{
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return new Animate(animation);
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}
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}
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return nullptr;
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}
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