305 lines
5.3 KiB
C++
305 lines
5.3 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "include-forwards.h"
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#include <d2d1.h>
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namespace easy2d
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{
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// 几何抽象
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class E2D_API Geometry
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: public virtual Object
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{
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friend class Canvas;
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friend class GeometryNode;
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public:
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Geometry();
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virtual ~Geometry();
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// 获取外切包围盒
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Rect GetBoundingBox();
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// 判断图形是否包含点
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bool ContainsPoint(
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Point const& point
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);
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// 获取图形展开成一条直线的长度
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float GetLength();
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// 计算图形路径上点的位置和切线向量
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bool ComputePointAt(
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float length,
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Point* point,
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Point* tangent
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);
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// 计算面积
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float ComputeArea();
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protected:
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ComPtr<ID2D1Geometry> geo_;
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};
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// 直线
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class E2D_API LineGeometry
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: public Geometry
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{
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public:
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LineGeometry();
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LineGeometry(
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Point const& begin,
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Point const& end
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);
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virtual ~LineGeometry();
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Point const& GetBegin() const { return begin_; }
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Point const& GetEnd() const { return end_; }
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void SetLine(
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Point const& begin,
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Point const& end
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);
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void SetBegin(
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Point const& begin
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);
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void SetEnd(
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Point const& end
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);
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protected:
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Point begin_;
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Point end_;
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};
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// 几何矩形
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class E2D_API RectangleGeometry
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: public Geometry
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{
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public:
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RectangleGeometry();
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RectangleGeometry(
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Rect const& rect
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);
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RectangleGeometry(
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Point const& left_top,
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Size const& size
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);
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virtual ~RectangleGeometry();
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Rect const& GetRect() const { return rect_; }
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void SetRect(Rect const& rect);
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protected:
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Rect rect_;
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};
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// 几何圆形
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class E2D_API CircleGeometry
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: public Geometry
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{
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public:
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CircleGeometry();
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CircleGeometry(
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Point const& center,
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float radius
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);
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virtual ~CircleGeometry();
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float GetRadius() const { return radius_; }
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void SetRadius(
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float radius
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);
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Point const& GetCenter() const { return center_; }
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void SetCenter(
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Point const& center
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);
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void SetCircle(
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Point const& center,
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float radius
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);
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protected:
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Point center_;
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float radius_;
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};
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// 几何椭圆
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class E2D_API EllipseGeometry
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: public Geometry
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{
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public:
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EllipseGeometry();
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EllipseGeometry(
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Point const& center,
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float radius_x,
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float radius_y
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);
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virtual ~EllipseGeometry();
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float GetRadiusX() const { return radius_x_; }
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float GetRadiusY() const { return radius_y_; }
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void SetRadius(
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float radius_x,
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float radius_y
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);
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Point const& GetCenter() const { return center_; }
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void SetCenter(
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Point const& center
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);
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void SetEllipse(
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Point const& center,
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float radius_x,
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float radius_y
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);
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protected:
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Point center_;
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float radius_x_;
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float radius_y_;
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};
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// 几何路径
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class E2D_API PathGeometry
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: public Geometry
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{
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public:
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PathGeometry();
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virtual ~PathGeometry();
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// 开始添加路径
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void BeginPath(
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Point const& begin_pos = Point{} /* 起始点 */
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);
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// 结束路径
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void EndPath(
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bool closed = true /* 路径是否闭合 */
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);
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// 添加一条线段
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void AddLine(
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Point const& point /* 端点 */
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);
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// 添加多条线段
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void AddLines(
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Array<Point> const& points
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);
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// 添加一条三次方贝塞尔曲线
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void AddBezier(
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Point const& point1, /* 贝塞尔曲线的第一个控制点 */
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Point const& point2, /* 贝塞尔曲线的第二个控制点 */
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Point const& point3 /* 贝塞尔曲线的终点 */
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);
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// 添加弧线
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void AddArc(
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Point const& point, /* 终点 */
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Size const& radius, /* 椭圆半径 */
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float rotation, /* 椭圆旋转角度 */
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bool clockwise = true, /* 顺时针 or 逆时针 */
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bool is_small = true /* 是否取小于 180° 的弧 */
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);
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// 清除路径
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void ClearPath();
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protected:
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ComPtr<ID2D1PathGeometry> current_geometry_;
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ComPtr<ID2D1GeometrySink> current_sink_;
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};
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// 几何圆角矩形
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class E2D_API RoundedRectGeometry
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: public Geometry
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{
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public:
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RoundedRectGeometry();
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RoundedRectGeometry(
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Rect const& rect,
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float radius_x,
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float radius_y
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);
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virtual ~RoundedRectGeometry();
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float GetRadiusX() const { return radius_x_; }
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float GetRadiusY() const { return radius_y_; }
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void SetRadius(
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float radius_x,
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float radius_y
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);
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Rect const& GetRect() const { return rect_; }
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void SetRect(
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Rect const& rect
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);
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void SetRoundedRect(
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Rect const& rect,
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float radius_x,
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float radius_y
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);
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protected:
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Rect rect_;
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float radius_x_;
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float radius_y_;
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};
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}
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