69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "macros.h"
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#include "BaseTypes.hpp"
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namespace easy2d
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{
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// 按键消息
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class KeyEvent
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{
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public:
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// 按键消息类型
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enum class Type : int
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{
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Down = 0x0100, // 按下
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Up // 抬起
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};
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public:
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explicit KeyEvent(
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UINT message,
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WPARAM w_param,
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LPARAM l_param
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);
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// 获取事件类型
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KeyEvent::Type GetType() const;
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// 获取按键键值
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KeyCode GetCode() const;
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// 获取按键次数
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int GetCount() const;
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protected:
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UINT message_;
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WPARAM w_param_;
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LPARAM l_param_;
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};
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// 按键消息处理接口
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class KeyEventHandler
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{
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public:
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// 处理按键消息
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virtual void Handle(KeyEvent e) = 0;
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};
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}
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