Magic_Game/src/kiwano/2d/Transform.h

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1.5 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/math/math.h>
namespace kiwano
{
/**
* \~chinese
* @brief ¶þά·ÅÉä±ä»»
*/
class Transform
{
public:
float rotation; ///< Ðýת
Point position; ///< ×ø±ê
Point scale; ///< Ëõ·Å
Point skew; ///< ´íÇнǶÈ
public:
Transform();
/// \~chinese
/// @brief ½«¶þά·ÅÉä±ä»»×ª»»Îª¾ØÕó
Matrix3x2 ToMatrix() const;
bool operator==(const Transform& rhs) const;
};
} // namespace kiwano