Magic_Game/src/kiwano/2d
Nomango e68bb9d94d refactor utils 2020-05-20 23:48:56 +08:00
..
action minor fixes 2020-05-15 16:29:20 +08:00
Actor.cpp Timer => Task 2020-05-19 21:25:00 +08:00
Actor.h refactor utils 2020-05-20 23:48:56 +08:00
Button.cpp Update physics 2020-02-22 17:24:31 +08:00
Button.h [chore] update Doxygen comments 2020-04-16 10:06:36 +08:00
Canvas.cpp [deploy] Use Canvas::GetContext2D() instead of drawing functions 2020-04-26 21:20:58 +08:00
Canvas.h [deploy] Use Canvas::GetContext2D() instead of drawing functions 2020-04-26 21:20:58 +08:00
Component.cpp Add Button, PhysicWorld, PhysicBody components 2020-02-19 11:50:05 +08:00
Component.h [chore] update Doxygen comments 2020-04-16 10:06:36 +08:00
DebugActor.cpp Add allocator 2020-02-20 22:27:09 +08:00
DebugActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
GifSprite.cpp [deploy] Add box2d debug draw 2020-02-23 14:56:14 +08:00
GifSprite.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
LayerActor.cpp Add allocator 2020-02-20 22:27:09 +08:00
LayerActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
ShapeActor.cpp Add allocator 2020-02-20 22:27:09 +08:00
ShapeActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
Sprite.cpp Add allocator 2020-02-20 22:27:09 +08:00
Sprite.h [deploy] Use Canvas::GetContext2D() instead of drawing functions 2020-04-26 21:20:58 +08:00
Stage.cpp Add allocator 2020-02-20 22:27:09 +08:00
Stage.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
TextActor.cpp Add allocator 2020-02-20 22:27:09 +08:00
TextActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
Transition.cpp Add allocator 2020-02-20 22:27:09 +08:00
Transition.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00