Magic_Game/src/kiwano/2d/ShapeActor.cpp

308 lines
6.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/2d/ShapeActor.h>
#include <kiwano/core/Logger.h>
#include <kiwano/render/Renderer.h>
namespace kiwano
{
ShapeActorPtr ShapeActor::Create(ShapePtr shape)
{
ShapeActorPtr ptr = memory::New<ShapeActor>();
if (ptr)
{
ptr->SetShape(shape);
}
return ptr;
}
ShapeActorPtr ShapeActor::Create(ShapePtr shape, const Color& fill_color, const Color& stroke_color)
{
ShapeActorPtr ptr = ShapeActor::Create(shape);
if (ptr)
{
ptr->SetFillColor(fill_color);
ptr->SetStrokeColor(stroke_color);
}
return ptr;
}
ShapeActorPtr ShapeActor::Create(ShapePtr shape, BrushPtr fill_brush, BrushPtr stroke_brush)
{
ShapeActorPtr ptr = ShapeActor::Create(shape);
if (ptr)
{
ptr->SetFillBrush(fill_brush);
ptr->SetStrokeBrush(stroke_brush);
}
return ptr;
}
ShapeActor::ShapeActor()
{
}
ShapeActor::~ShapeActor() {}
Rect ShapeActor::GetBounds() const
{
return bounds_;
}
Rect ShapeActor::GetBoundingBox() const
{
if (!shape_)
return Rect{};
return shape_->GetBoundingBox(GetTransformMatrix());
}
bool ShapeActor::ContainsPoint(const Point& point) const
{
if (!shape_)
return false;
return shape_->ContainsPoint(point, &GetTransformMatrix());
}
void ShapeActor::SetShape(ShapePtr shape)
{
shape_ = shape;
if (shape_)
{
bounds_ = shape_->GetBoundingBox();
SetSize(bounds_.GetSize());
}
else
{
bounds_ = Rect{};
SetSize(0.f, 0.f);
}
}
void ShapeActor::OnRender(RenderContext& ctx)
{
if (shape_)
{
if (stroke_brush_)
{
ctx.SetCurrentBrush(stroke_brush_);
ctx.SetCurrentStrokeStyle(stroke_style_);
ctx.DrawShape(*shape_);
}
if (fill_brush_)
{
ctx.SetCurrentBrush(fill_brush_);
ctx.FillShape(*shape_);
}
}
}
bool ShapeActor::CheckVisibility(RenderContext& ctx) const
{
return shape_ && Actor::CheckVisibility(ctx);
}
//-------------------------------------------------------
// LineActor
//-------------------------------------------------------
LineActorPtr LineActor::Create(const Point& begin, const Point& end)
{
LineActorPtr ptr = memory::New<LineActor>();
if (ptr)
{
ptr->SetLine(begin, end);
}
return ptr;
}
LineActor::LineActor() {}
LineActor::~LineActor() {}
void LineActor::SetLine(const Point& begin, const Point& end)
{
if (begin_ != begin || end_ != end)
{
begin_ = begin;
end_ = end;
SetShape(Shape::CreateLine(begin, end));
}
}
//-------------------------------------------------------
// RectActor
//-------------------------------------------------------
RectActorPtr RectActor::Create(const Size& size)
{
RectActorPtr ptr = memory::New<RectActor>();
if (ptr)
{
ptr->SetRectSize(size);
}
return ptr;
}
RectActor::RectActor() {}
RectActor::~RectActor() {}
void RectActor::SetRectSize(const Size& size)
{
if (size != rect_size_)
{
rect_size_ = size;
SetShape(Shape::CreateRect(Rect{ Point{}, size }));
}
}
//-------------------------------------------------------
// RoundedRectActor
//-------------------------------------------------------
RoundedRectActorPtr RoundedRectActor::Create(const Size& size, const Vec2& radius)
{
RoundedRectActorPtr ptr = memory::New<RoundedRectActor>();
if (ptr)
{
ptr->SetRoundedRect(size, radius);
}
return ptr;
}
RoundedRectActor::RoundedRectActor() {}
RoundedRectActor::~RoundedRectActor() {}
void RoundedRectActor::SetRadius(const Vec2& radius)
{
SetRoundedRect(GetSize(), radius);
}
void RoundedRectActor::SetRectSize(const Size& size)
{
SetRoundedRect(size, radius_);
}
void RoundedRectActor::SetRoundedRect(const Size& size, const Vec2& radius)
{
if (rect_size_ != size || radius_ != radius)
{
rect_size_ = size;
radius_ = radius;
SetShape(Shape::CreateRoundedRect(Rect{ Point{}, size }, radius));
}
}
//-------------------------------------------------------
// CircleActor
//-------------------------------------------------------
CircleActorPtr CircleActor::Create(float radius)
{
CircleActorPtr ptr = memory::New<CircleActor>();
if (ptr)
{
ptr->SetRadius(radius);
}
return ptr;
}
CircleActor::CircleActor()
: radius_(0.f)
{
}
CircleActor::~CircleActor() {}
void CircleActor::SetRadius(float radius)
{
if (radius_ != radius)
{
radius_ = radius;
SetShape(Shape::CreateCircle(Point{ radius, radius }, radius));
}
}
//-------------------------------------------------------
// EllipseActor
//-------------------------------------------------------
EllipseActorPtr EllipseActor::Create(const Vec2& radius)
{
EllipseActorPtr ptr = memory::New<EllipseActor>();
if (ptr)
{
ptr->SetRadius(radius);
}
return ptr;
}
EllipseActor::EllipseActor() {}
EllipseActor::~EllipseActor() {}
void EllipseActor::SetRadius(const Vec2& radius)
{
if (radius_ != radius)
{
radius_ = radius;
SetShape(Shape::CreateEllipse(radius, radius));
}
}
//-------------------------------------------------------
// PolygonActor
//-------------------------------------------------------
PolygonActorPtr PolygonActor::Create(const Vector<Point>& points)
{
PolygonActorPtr ptr = memory::New<PolygonActor>();
if (ptr)
{
ptr->SetVertices(points);
}
return ptr;
}
PolygonActor::PolygonActor() {}
PolygonActor::~PolygonActor() {}
void PolygonActor::SetVertices(const Vector<Point>& points)
{
if (points.size() > 1)
{
ShapeMakerPtr maker = ShapeMaker::Create();
maker->BeginPath(points[0]);
maker->AddLines(&points[1], points.size() - 1);
maker->EndPath(true);
SetShape(maker->GetShape());
}
}
} // namespace kiwano