Magic_Game/core/Shape/ShapeCircle.cpp

67 lines
1.3 KiB
C++

#include "..\eshape.h"
#include "..\enodes.h"
e2d::ShapeCircle::ShapeCircle()
: m_pD2dCircle(nullptr)
{
}
e2d::ShapeCircle::ShapeCircle(Point center, double radius)
: m_pD2dCircle(nullptr)
{
this->setCircle(center, radius);
}
e2d::ShapeCircle::ShapeCircle(Node * node)
: m_pD2dCircle(nullptr)
{
double minSide = min(node->getRealWidth(), node->getRealHeight());
this->setCircle(
Point(
node->getRealWidth() / 2,
node->getRealHeight() / 2
),
minSide / 2
);
}
e2d::ShapeCircle::~ShapeCircle()
{
SafeReleaseInterface(&m_pD2dCircle);
}
void e2d::ShapeCircle::setCircle(Point center, double radius)
{
SafeReleaseInterface(&m_pD2dCircle);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
static_cast<float>(center.x),
static_cast<float>(center.y)),
static_cast<float>(radius),
static_cast<float>(radius)),
&m_pD2dCircle
);
}
void e2d::ShapeCircle::_resize()
{
if (m_pParentNode && m_bEnable)
{
double minSide = min(m_pParentNode->getRealWidth(), m_pParentNode->getRealHeight());
this->setCircle(
Point(
m_pParentNode->getRealWidth() / 2,
m_pParentNode->getRealHeight() / 2
),
minSide / 2
);
}
}
ID2D1EllipseGeometry * e2d::ShapeCircle::getD2dGeometry() const
{
return m_pD2dCircle;
}