Magic_Game/core/Shape/ShapeEllipse.cpp

67 lines
1.2 KiB
C++

#include "..\eshape.h"
#include "..\enodes.h"
e2d::ShapeEllipse::ShapeEllipse()
: m_pD2dEllipse(nullptr)
{
}
e2d::ShapeEllipse::ShapeEllipse(Point center, double radiusX, double radiusY)
: m_pD2dEllipse(nullptr)
{
this->setEllipse(center, radiusX, radiusY);
}
e2d::ShapeEllipse::ShapeEllipse(Node * node)
: m_pD2dEllipse(nullptr)
{
this->setEllipse(
Point(
node->getWidth() / 2,
node->getHeight() / 2
),
node->getWidth() / 2,
node->getHeight() / 2
);
}
e2d::ShapeEllipse::~ShapeEllipse()
{
SafeReleaseInterface(&m_pD2dEllipse);
}
void e2d::ShapeEllipse::setEllipse(Point center, double radiusX, double radiusY)
{
SafeReleaseInterface(&m_pD2dEllipse);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
static_cast<float>(center.x),
static_cast<float>(center.y)),
static_cast<float>(radiusX),
static_cast<float>(radiusY)),
&m_pD2dEllipse
);
}
void e2d::ShapeEllipse::_resize()
{
if (m_pParentNode && m_bEnable)
{
this->setEllipse(
Point(
m_pParentNode->getWidth() / 2,
m_pParentNode->getHeight() / 2
),
m_pParentNode->getWidth() / 2,
m_pParentNode->getHeight() / 2
);
}
}
ID2D1EllipseGeometry * e2d::ShapeEllipse::getD2dGeometry() const
{
return m_pD2dEllipse;
}