168 lines
4.5 KiB
C++
168 lines
4.5 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2dutil.h"
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const easy2d::Duration easy2d::Duration::Millisecond = easy2d::Duration(1);
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const easy2d::Duration easy2d::Duration::Second = 1000 * easy2d::Duration::Millisecond;
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const easy2d::Duration easy2d::Duration::Minute = 60 * easy2d::Duration::Second;
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const easy2d::Duration easy2d::Duration::Hour = 60 * easy2d::Duration::Minute;
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easy2d::Duration::Duration()
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: milliseconds_(0)
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{
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}
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easy2d::Duration::Duration(int64_t milliseconds)
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: milliseconds_(milliseconds)
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{
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}
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int64_t easy2d::Duration::Milliseconds() const
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{
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return milliseconds_;
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}
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float easy2d::Duration::Seconds() const
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{
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int64_t sec = milliseconds_ / Second.milliseconds_;
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int64_t ms = milliseconds_ % Second.milliseconds_;
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return static_cast<float>(sec) + static_cast<float>(ms) / 1000.f;
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}
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float easy2d::Duration::Minutes() const
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{
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int64_t min = milliseconds_ / Minute.milliseconds_;
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int64_t ms = milliseconds_ % Minute.milliseconds_;
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return static_cast<float>(min) + static_cast<float>(ms) / (60 * 1000.f);
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}
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float easy2d::Duration::Hours() const
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{
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int64_t hour = milliseconds_ / Hour.milliseconds_;
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int64_t ms = milliseconds_ % Hour.milliseconds_;
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return static_cast<float>(hour) + static_cast<float>(ms) / (60 * 60 * 1000.f);
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}
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bool easy2d::Duration::operator==(const Duration & other) const
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{
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return milliseconds_ == other.milliseconds_;
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}
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bool easy2d::Duration::operator!=(const Duration & other) const
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{
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return milliseconds_ != other.milliseconds_;
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}
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bool easy2d::Duration::operator>(const Duration & other) const
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{
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return milliseconds_ > other.milliseconds_;
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}
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bool easy2d::Duration::operator>=(const Duration & other) const
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{
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return milliseconds_ >= other.milliseconds_;
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}
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bool easy2d::Duration::operator<(const Duration & other) const
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{
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return milliseconds_ < other.milliseconds_;
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}
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bool easy2d::Duration::operator<=(const Duration & other) const
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{
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return milliseconds_ <= other.milliseconds_;
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}
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easy2d::Duration easy2d::Duration::operator+(Duration const & other) const
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{
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Duration d(milliseconds_ + other.milliseconds_);
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return std::move(d);
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}
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easy2d::Duration easy2d::Duration::operator-(Duration const & other) const
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{
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Duration d(milliseconds_ - other.milliseconds_);
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return std::move(d);
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}
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easy2d::Duration easy2d::Duration::operator*(int value) const
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{
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Duration d(milliseconds_ * value);
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return std::move(d);
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}
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easy2d::Duration easy2d::Duration::operator/(int value) const
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{
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Duration d(milliseconds_ / value);
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return std::move(d);
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}
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easy2d::Duration easy2d::Duration::operator*(float value) const
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{
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int64_t ms = static_cast<int64_t>(milliseconds_ * value);
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Duration d(ms);
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return std::move(d);
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}
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easy2d::Duration easy2d::Duration::operator/(float value) const
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{
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int64_t ms = static_cast<int64_t>(milliseconds_ / value);
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Duration d(ms);
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return std::move(d);
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}
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easy2d::Duration & easy2d::Duration::operator+=(Duration const &other)
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{
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milliseconds_ += other.milliseconds_;
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return (*this);
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}
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easy2d::Duration & easy2d::Duration::operator-=(Duration const &other)
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{
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milliseconds_ -= other.milliseconds_;
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return (*this);
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}
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easy2d::Duration & easy2d::Duration::operator*=(int value)
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{
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milliseconds_ *= value;
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return (*this);
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}
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easy2d::Duration & easy2d::Duration::operator/=(int value)
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{
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milliseconds_ /= value;
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return (*this);
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}
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easy2d::Duration & easy2d::Duration::operator*=(float value)
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{
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milliseconds_ *= value;
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return (*this);
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}
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easy2d::Duration & easy2d::Duration::operator/=(float value)
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{
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milliseconds_ /= value;
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return (*this);
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}
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