Magic_Game/src/core/Event.hpp

155 lines
2.9 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
#include "keys.hpp"
namespace easy2d
{
typedef UINT EventType;
// 鼠标事件
struct MouseEvent
{
enum Type : EventType
{
First = WM_MOUSEFIRST,
Move, // 移动
Down, // 按下
Up, // 抬起
Wheel, // 滚轮滚动
Hover, // 鼠标移入
Out, // 鼠标移出
Click, // 鼠标点击
Last // 结束标志
};
float x;
float y;
bool left_btn_down; // 左键是否按下
bool right_btn_down; // 右键是否按下
struct
{
int button; // 仅当消息类型为 Down | Up | Click 时有效
};
struct
{
float wheel; // 仅当消息类型为 Wheel 时有效
};
static inline bool Check(EventType type)
{
return type > Type::First && type < Type::Last;
}
};
// 键盘事件
struct KeyboardEvent
{
enum Type : UINT
{
First = WM_KEYFIRST,
Down, // 键按下
Up, // 键抬起
Last
};
int code; // enum KeyCode
int count;
static inline bool Check(UINT type)
{
return type > Type::First && type < Type::Last;
}
};
// 窗口事件
struct WindowEvent
{
public:
enum Type : EventType
{
First = WM_NULL,
Moved, // 窗口移动
Resized, // 窗口大小变化
FocusChanged, // 获得或失去焦点
TitleChanged, // 标题变化
Closed, // 窗口被关闭
Last
};
union
{
struct // WindowEvent::Moved
{
int x;
int y;
};
struct // WindowEvent::Resized
{
int width;
int height;
};
struct // WindowEvent::FocusChanged
{
bool focus;
};
struct // WindowEvent::TitleChanged
{
const wchar_t* title;
};
};
static inline bool Check(EventType type)
{
return type > Type::First && type < Type::Last;
}
};
// 事件
struct E2D_API Event
{
EventType type;
Node* target;
union
{
MouseEvent mouse;
KeyboardEvent key;
WindowEvent win;
};
Event(EventType type = 0) : type(type), target(nullptr) {}
};
}