Magic_Game/src/core/Factory.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Factory.h"
#include "logs.h"
#include "modules.h"
#include "Transform.hpp"
namespace easy2d
{
Factory::Factory()
{
}
Factory::~Factory()
{
}
HRESULT Factory::Init(bool debug)
{
E2D_LOG(L"Creating device-independent resources");
D2D1_FACTORY_OPTIONS options;
options.debugLevel = debug ? D2D1_DEBUG_LEVEL_INFORMATION : D2D1_DEBUG_LEVEL_NONE;
HRESULT hr = modules::DirectX::Get().D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory),
&options,
reinterpret_cast<void**>(&factory_)
);
if (SUCCEEDED(hr))
{
CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
reinterpret_cast<void**>(&imaging_factory_)
);
}
if (SUCCEEDED(hr))
{
modules::DirectX::Get().DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&write_factory_)
);
}
if (SUCCEEDED(hr))
{
auto stroke_style = D2D1::StrokeStyleProperties(
D2D1_CAP_STYLE_FLAT,
D2D1_CAP_STYLE_FLAT,
D2D1_CAP_STYLE_FLAT,
D2D1_LINE_JOIN_MITER,
2.0f,
D2D1_DASH_STYLE_SOLID,
0.0f
);
hr = factory_->CreateStrokeStyle(
stroke_style,
nullptr,
0,
&miter_stroke_style_
);
if (SUCCEEDED(hr))
{
stroke_style.lineJoin = D2D1_LINE_JOIN_BEVEL;
hr = factory_->CreateStrokeStyle(
stroke_style,
nullptr,
0,
&bevel_stroke_style_
);
}
if (SUCCEEDED(hr))
{
stroke_style.lineJoin = D2D1_LINE_JOIN_ROUND;
hr = factory_->CreateStrokeStyle(
stroke_style,
nullptr,
0,
&round_stroke_style_
);
}
}
return hr;
}
void Factory::Destroy()
{
E2D_LOG(L"Destroying device-independent resources");
factory_.Reset();
imaging_factory_.Reset();
write_factory_.Reset();
miter_stroke_style_.Reset();
bevel_stroke_style_.Reset();
round_stroke_style_.Reset();
}
HRESULT Factory::CreateHwndRenderTarget(D2DHwndRenderTargetPtr & hwnd_render_target, D2D1_RENDER_TARGET_PROPERTIES const & properties, D2D1_HWND_RENDER_TARGET_PROPERTIES const & hwnd_rt_properties) const
{
if (!factory_)
return E_UNEXPECTED;
D2DHwndRenderTargetPtr hwnd_render_target_tmp;
HRESULT hr = factory_->CreateHwndRenderTarget(
properties,
hwnd_rt_properties,
&hwnd_render_target_tmp
);
if (SUCCEEDED(hr))
hwnd_render_target = hwnd_render_target_tmp;
return hr;
}
HRESULT Factory::CreateTextRenderer(
D2DTextRendererPtr& text_renderer,
D2DRenderTargetPtr const& render_target,
D2DSolidColorBrushPtr const& brush
)
{
if (!factory_)
return E_UNEXPECTED;
D2DTextRendererPtr text_renderer_tmp;
HRESULT hr = ITextRenderer::Create(
&text_renderer_tmp,
factory_.Get(),
render_target.Get(),
brush.Get()
);
if (SUCCEEDED(hr))
text_renderer = text_renderer_tmp;
return hr;
}
HRESULT Factory::CreateBitmapFromFile(D2DBitmapPtr & bitmap, D2DRenderTargetPtr const & rt, String const & file_path)
{
if (imaging_factory_ == nullptr)
{
return E_UNEXPECTED;
}
IntrusivePtr<IWICBitmapDecoder> decoder;
IntrusivePtr<IWICBitmapFrameDecode> source;
IntrusivePtr<IWICStream> stream;
IntrusivePtr<IWICFormatConverter> converter;
IntrusivePtr<ID2D1Bitmap> bitmap_tmp;
HRESULT hr = imaging_factory_->CreateDecoderFromFilename(
file_path.c_str(),
nullptr,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&decoder
);
if (SUCCEEDED(hr))
{
hr = decoder->GetFrame(0, &source);
}
if (SUCCEEDED(hr))
{
hr = imaging_factory_->CreateFormatConverter(&converter);
}
if (SUCCEEDED(hr))
{
// ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD> 32bppPBGRA
hr = converter->Initialize(
source.Get(),
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
nullptr,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
hr = rt->CreateBitmapFromWicBitmap(
converter.Get(),
nullptr,
&bitmap_tmp
);
}
if (SUCCEEDED(hr))
bitmap = bitmap_tmp;
return hr;
}
HRESULT Factory::CreateBitmapFromResource(D2DBitmapPtr & bitmap, D2DRenderTargetPtr const & rt, Resource const & res)
{
if (imaging_factory_ == nullptr)
{
return E_UNEXPECTED;
}
IntrusivePtr<IWICBitmapDecoder> decoder;
IntrusivePtr<IWICBitmapFrameDecode> source;
IntrusivePtr<IWICStream> stream;
IntrusivePtr<IWICFormatConverter> converter;
IntrusivePtr<ID2D1Bitmap> bitmap_tmp;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
LPVOID buffer;
DWORD buffer_size;
HRESULT hr = res.Load(buffer, buffer_size) ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
hr = imaging_factory_->CreateStream(&stream);
}
if (SUCCEEDED(hr))
{
hr = stream->InitializeFromMemory(
static_cast<WICInProcPointer>(buffer),
buffer_size
);
}
if (SUCCEEDED(hr))
{
hr = imaging_factory_->CreateDecoderFromStream(
stream.Get(),
nullptr,
WICDecodeMetadataCacheOnLoad,
&decoder
);
}
if (SUCCEEDED(hr))
{
hr = decoder->GetFrame(0, &source);
}
if (SUCCEEDED(hr))
{
hr = imaging_factory_->CreateFormatConverter(&converter);
}
if (SUCCEEDED(hr))
{
// ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD> 32bppPBGRA
hr = converter->Initialize(
source.Get(),
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
nullptr,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
hr = rt->CreateBitmapFromWicBitmap(
converter.Get(),
nullptr,
&bitmap_tmp
);
}
if (SUCCEEDED(hr))
{
bitmap = bitmap_tmp;
}
return hr;
}
HRESULT Factory::CreateRectangleGeometry(D2DRectangleGeometryPtr & geo, Rect const& rect) const
{
if (!factory_)
return E_UNEXPECTED;
D2DRectangleGeometryPtr rectangle;
HRESULT hr = factory_->CreateRectangleGeometry(
ToD2dRectF(rect),
&rectangle
);
if (SUCCEEDED(hr))
geo = rectangle;
return hr;
}
HRESULT Factory::CreateRoundedRectangleGeometry(D2DRoundedRectangleGeometryPtr & geo, Rect const & rect, float radius_x, float radius_y) const
{
if (!factory_)
return E_UNEXPECTED;
D2DRoundedRectangleGeometryPtr rounded_rect;
HRESULT hr = factory_->CreateRoundedRectangleGeometry(
D2D1::RoundedRect(
ToD2dRectF(rect),
radius_x,
radius_y
),
&rounded_rect
);
if (SUCCEEDED(hr))
geo = rounded_rect;
return hr;
}
HRESULT Factory::CreateEllipseGeometry(D2DEllipseGeometryPtr & geo, Point const & center, float radius_x, float radius_y) const
{
if (!factory_)
return E_UNEXPECTED;
D2DEllipseGeometryPtr ellipse;
HRESULT hr = factory_->CreateEllipseGeometry(
D2D1::Ellipse(
ToD2dPoint2F(center),
radius_x,
radius_y
),
&ellipse
);
if (SUCCEEDED(hr))
geo = ellipse;
return hr;
}
HRESULT Factory::CreateTransformedGeometry(
D2DTransformedGeometryPtr& transformed,
Matrix const& matrix,
D2DGeometryPtr const& geo
) const
{
if (!factory_)
return E_UNEXPECTED;
D2DTransformedGeometryPtr transformed_tmp;
HRESULT hr = factory_->CreateTransformedGeometry(
geo.Get(),
matrix,
&transformed_tmp
);
if (SUCCEEDED(hr))
{
transformed = transformed_tmp;
}
return hr;
}
HRESULT Factory::CreatePathGeometry(D2DPathGeometryPtr & geometry) const
{
if (!factory_)
return E_UNEXPECTED;
return factory_->CreatePathGeometry(&geometry);
}
HRESULT Factory::CreateTextFormat(D2DTextFormatPtr & text_format, Font const & font, TextStyle const & text_style) const
{
if (!write_factory_)
return E_UNEXPECTED;
D2DTextFormatPtr text_format_tmp;
HRESULT hr = write_factory_->CreateTextFormat(
font.family.c_str(),
nullptr,
DWRITE_FONT_WEIGHT(font.weight),
font.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
font.size,
L"",
&text_format_tmp
);
if (SUCCEEDED(hr))
{
if (text_style.line_spacing == 0.f)
{
text_format_tmp->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
}
else
{
text_format_tmp->SetLineSpacing(
DWRITE_LINE_SPACING_METHOD_UNIFORM,
text_style.line_spacing,
text_style.line_spacing * 0.8f
);
}
text_format_tmp->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(text_style.alignment));
text_format_tmp->SetWordWrapping(text_style.wrap ? DWRITE_WORD_WRAPPING_WRAP : DWRITE_WORD_WRAPPING_NO_WRAP);
text_format = text_format_tmp;
}
return hr;
}
HRESULT Factory::CreateTextLayout(D2DTextLayoutPtr & text_layout, Size& layout_size, String const & text, D2DTextFormatPtr const& text_format, TextStyle const & text_style) const
{
if (!write_factory_)
return E_UNEXPECTED;
text_layout = nullptr;
HRESULT hr;
D2DTextLayoutPtr text_layout_tmp;
UINT32 length = static_cast<UINT32>(text.length());
if (text_style.wrap)
{
hr = write_factory_->CreateTextLayout(
text.c_str(),
length,
text_format.Get(),
text_style.wrap_width,
0,
&text_layout_tmp
);
}
else
{
hr = write_factory_->CreateTextLayout(
text.c_str(),
length,
text_format.Get(),
0,
0,
&text_layout_tmp
);
DWRITE_TEXT_METRICS metrics;
if (SUCCEEDED(hr))
{
hr = text_layout_tmp->GetMetrics(&metrics);
}
if (SUCCEEDED(hr))
{
text_layout_tmp = nullptr;
hr = write_factory_->CreateTextLayout(
text.c_str(),
length,
text_format.Get(),
metrics.width,
0,
&text_layout_tmp
);
}
}
if (SUCCEEDED(hr))
{
DWRITE_TEXT_METRICS metrics;
text_layout_tmp->GetMetrics(&metrics);
if (text_style.wrap)
{
layout_size = Size(metrics.layoutWidth, metrics.height);
}
else
{
layout_size = Size(metrics.width, metrics.height);
}
DWRITE_TEXT_RANGE range = { 0, length };
if (text_style.underline)
{
text_layout_tmp->SetUnderline(true, range);
}
if (text_style.strikethrough)
{
text_layout_tmp->SetStrikethrough(true, range);
}
text_layout = text_layout_tmp;
}
return hr;
}
D2DStrokeStylePtr const& Factory::GetStrokeStyle(StrokeStyle stroke) const
{
switch (stroke)
{
case StrokeStyle::Miter:
return miter_stroke_style_;
break;
case StrokeStyle::Bevel:
return bevel_stroke_style_;
break;
case StrokeStyle::Round:
return round_stroke_style_;
break;
}
return miter_stroke_style_;
}
}