Magic_Game/src/core/Task.h

77 lines
2.1 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include "time.h"
#include "IntrusiveList.hpp"
#include <functional>
namespace easy2d
{
class TaskManager;
// 定时任务
class E2D_API Task
: public virtual Object
, protected IntrusiveListItem<TaskPtr>
{
friend class TaskManager;
friend class IntrusiveList<TaskPtr>;
using Callback = std::function<void()>;
public:
explicit Task(
Callback const& func, /* 执行函数 */
String const& name = L"" /* 任务名称 */
);
explicit Task(
Callback const& func, /* 执行函数 */
Duration delay, /* 时间间隔(秒) */
int times = -1, /* 执行次数(设 -1 为永久执行) */
String const& name = L"" /* 任务名称 */
);
// 启动任务
void Start();
// 停止任务
void Stop();
// 任务是否正在执行
bool IsRunning() const;
protected:
void Update(Duration dt, bool& remove_after_update);
void Reset();
protected:
bool running_;
int run_times_;
int total_times_;
Duration delay_;
Duration delta_;
Callback callback_;
};
}