115 lines
2.7 KiB
C++
115 lines
2.7 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano/2d/Sprite.h>
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#include <kiwano/render/RenderContext.h>
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namespace kiwano
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{
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Sprite::Sprite() {}
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Sprite::Sprite(const String& file_path)
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{
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Load(file_path);
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}
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Sprite::Sprite(const Resource& res)
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{
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Load(res);
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}
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Sprite::Sprite(TexturePtr texture)
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{
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SetFrame(SpriteFrame(texture));
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}
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Sprite::Sprite(const String& file_path, const Rect& crop_rect)
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{
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SetFrame(SpriteFrame(file_path, crop_rect));
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}
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Sprite::Sprite(const Resource& res, const Rect& crop_rect)
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{
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SetFrame(SpriteFrame(res, crop_rect));
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}
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Sprite::Sprite(TexturePtr texture, const Rect& crop_rect)
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{
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SetFrame(SpriteFrame(texture, crop_rect));
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}
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Sprite::Sprite(const SpriteFrame& frame)
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{
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SetFrame(frame);
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}
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Sprite::~Sprite() {}
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bool Sprite::Load(const String& file_path)
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{
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SpriteFrame frame(file_path);
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if (frame.IsValid())
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{
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SetFrame(frame);
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return true;
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}
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Fail("Sprite::Load failed");
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return false;
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}
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bool Sprite::Load(const Resource& res)
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{
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SpriteFrame frame(res);
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if (frame.IsValid())
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{
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SetFrame(frame);
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return true;
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}
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Fail("Sprite::Load failed");
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return false;
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}
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void Sprite::SetFrame(const SpriteFrame& frame)
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{
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frame_ = frame;
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SetSize(frame_.GetSize());
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if (!frame_.IsValid())
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{
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Fail("Sprite::SetFrame failed");
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}
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}
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void Sprite::OnRender(RenderContext& ctx)
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{
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if (frame_.IsValid())
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{
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ctx.DrawTexture(*frame_.GetTexture(), &frame_.GetCropRect(), &GetBounds());
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}
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}
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bool Sprite::CheckVisibility(RenderContext& ctx) const
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{
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return frame_.IsValid() && Actor::CheckVisibility(ctx);
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}
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} // namespace kiwano
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