Magic_Game/core/Node/Text.cpp

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#include "..\enode.h"
e2d::Text::Text()
: m_bWrappingEnable(false)
, m_Font()
, m_nAlign(TextAlign::LEFT)
, m_fLineSpacing(0.0f)
, m_fWrappingWidth(0.0f)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
{
}
e2d::Text::Text(String text)
: m_bWrappingEnable(false)
, m_Font()
, m_nAlign(TextAlign::LEFT)
, m_fLineSpacing(0.0f)
, m_fWrappingWidth(0.0f)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
, m_sText(text)
{
_reset();
}
e2d::Text::Text(Font font)
: m_bWrappingEnable(false)
, m_Font(font)
, m_nAlign(TextAlign::LEFT)
, m_fLineSpacing(0.0f)
, m_fWrappingWidth(0.0f)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
{
_reset();
}
e2d::Text::Text(String text, Font font)
: m_bWrappingEnable(false)
, m_Font(font)
, m_nAlign(TextAlign::LEFT)
, m_fLineSpacing(0.0f)
, m_fWrappingWidth(0.0f)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
, m_sText(text)
{
_reset();
}
e2d::Text::Text(String text, String fontFamily, double fontSize, UINT32 color, UINT32 fontWeight, bool italic, bool hasUnderline, bool hasStrikethrough)
: m_bWrappingEnable(false)
, m_Font(Font(fontFamily, fontSize, color, fontWeight, italic, hasUnderline, hasStrikethrough))
, m_nAlign(TextAlign::LEFT)
, m_fLineSpacing(0.0f)
, m_fWrappingWidth(0.0f)
, m_pDWriteTextLayout(nullptr)
, m_pDWriteTextFormat(nullptr)
, m_sText(text)
{
_reset();
}
e2d::Text::~Text()
{
SafeReleaseInterface(&m_pDWriteTextFormat);
SafeReleaseInterface(&m_pDWriteTextLayout);
}
e2d::String e2d::Text::getText() const
{
return m_sText;
}
e2d::Font e2d::Text::getFont() const
{
return m_Font;
}
e2d::String e2d::Text::getFontFamily() const
{
return m_Font.fontFamily;
}
double e2d::Text::getFontSize() const
{
return m_Font.size;
}
UINT32 e2d::Text::getFontWeight() const
{
return m_Font.weight;
}
UINT32 e2d::Text::getColor() const
{
return m_Font.color;
}
int e2d::Text::getLineCount() const
{
DWRITE_TEXT_METRICS metrics;
m_pDWriteTextLayout->GetMetrics(&metrics);
return static_cast<int>(metrics.lineCount);
}
bool e2d::Text::isItalic() const
{
return m_Font.italic;
}
void e2d::Text::setText(String text)
{
m_sText = text;
_reset();
}
void e2d::Text::setFont(Font font)
{
m_Font = font;
_reset();
}
void e2d::Text::setFontFamily(String fontFamily)
{
m_Font.fontFamily = fontFamily;
_reset();
}
void e2d::Text::setFontSize(double fontSize)
{
m_Font.size = static_cast<float>(fontSize);
_reset();
}
void e2d::Text::setFontWeight(UINT32 fontWeight)
{
m_Font.weight = fontWeight;
_reset();
}
void e2d::Text::setColor(UINT32 color)
{
m_Font.color = color;
}
void e2d::Text::setItalic(bool value)
{
m_Font.italic = value;
_reset();
}
void e2d::Text::setWrappingWidth(double fWrappingWidth)
{
if (m_fWrappingWidth != fWrappingWidth)
{
m_fWrappingWidth = max(static_cast<float>(fWrappingWidth), 0);
m_bWrappingEnable = (m_fWrappingWidth > FLT_MIN);
_reset();
}
}
void e2d::Text::setLineSpacing(double fLineSpacing)
{
if (m_fLineSpacing != fLineSpacing)
{
m_fLineSpacing = static_cast<float>(fLineSpacing);
_reset();
}
}
void e2d::Text::setAlignment(int nAlign)
{
if (m_nAlign != nAlign)
{
m_nAlign = nAlign;
_reset();
}
}
void e2d::Text::setUnderline(bool hasUnderline)
{
if (m_Font.underline != hasUnderline)
{
m_Font.underline = hasUnderline;
if (!m_pDWriteTextFormat)
_createFormat();
_createLayout();
}
}
void e2d::Text::setStrikethrough(bool hasStrikethrough)
{
if (m_Font.strikethrough != hasStrikethrough)
{
m_Font.strikethrough = hasStrikethrough;
if (!m_pDWriteTextFormat)
_createFormat();
_createLayout();
}
}
void e2d::Text::onRender()
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, m_fWidth, m_fHeight);
// <20><><EFBFBD>û<EFBFBD>ˢ<EFBFBD><CBA2>ɫ<EFBFBD><C9AB>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
Renderer::getSolidColorBrush()->SetColor(D2D1::ColorF(m_Font.color, m_fDisplayOpacity));
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (m_pDWriteTextLayout)
{
Renderer::getRenderTarget()->DrawTextLayout(
D2D1::Point2F(0, 0),
m_pDWriteTextLayout,
Renderer::getSolidColorBrush()
);
}
}
void e2d::Text::_reset()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
_createFormat();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
_createLayout();
}
void e2d::Text::_createFormat()
{
SafeReleaseInterface(&m_pDWriteTextFormat);
HRESULT hr = Renderer::getIDWriteFactory()->CreateTextFormat(
m_Font.fontFamily,
NULL,
DWRITE_FONT_WEIGHT(m_Font.weight),
m_Font.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
static_cast<float>(m_Font.size),
L"zh-cn",
&m_pDWriteTextFormat
);
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
if (m_pDWriteTextFormat)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6>ʽ
m_pDWriteTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(m_nAlign));
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD>
if (m_fLineSpacing == 0.0f)
{
m_pDWriteTextFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
}
else
{
m_pDWriteTextFormat->SetLineSpacing(
DWRITE_LINE_SPACING_METHOD_UNIFORM,
m_fLineSpacing,
m_fLineSpacing * 0.8f
);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (m_bWrappingEnable)
{
m_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
}
else
{
m_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
}
}
}
void e2d::Text::_createLayout()
{
SafeReleaseInterface(&m_pDWriteTextLayout);
// <20>ı<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (m_sText.isEmpty())
{
this->setSize(0, 0);
return;
}
if (m_pDWriteTextFormat == nullptr)
{
WARN_IF(true, "Text::_createLayout failed! m_pDWriteTextFormat NULL pointer exception.");
return;
}
UINT32 length = static_cast<UINT32>(m_sText.getLength());
// <20><><EFBFBD><EFBFBD> TextLayout
HRESULT hr;
// <20><><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD>д<EFBFBD><D0B4><EFBFBD>
if (m_bWrappingEnable)
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(
m_sText,
length,
m_pDWriteTextFormat,
m_fWrappingWidth,
0,
&m_pDWriteTextLayout
);
if (m_pDWriteTextLayout)
{
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ֵĿ<D6B5><C4BF>Ⱥ͸߶<CDB8>
DWRITE_TEXT_METRICS metrics;
m_pDWriteTextLayout->GetMetrics(&metrics);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
this->setSize(metrics.layoutWidth, metrics.height);
}
}
else
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(m_sText, length, m_pDWriteTextFormat, 0, 0, &m_pDWriteTextLayout);
// Ϊ<><CEAA>ֹ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2A3AC><EFBFBD>ݸղŴ<D5B2><C5B4><EFBFBD><EFBFBD><EFBFBD> layout <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD><C2B4><EFBFBD><EFBFBD><EFBFBD>
if (m_pDWriteTextLayout)
{
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ֵĿ<D6B5><C4BF>Ⱥ͸߶<CDB8>
DWRITE_TEXT_METRICS metrics;
m_pDWriteTextLayout->GetMetrics(&metrics);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
this->setSize(metrics.width, metrics.height);
// <20><><EFBFBD>´<EFBFBD><C2B4><EFBFBD> layout
SafeReleaseInterface(&m_pDWriteTextLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(m_sText, length, m_pDWriteTextFormat, m_fWidth, 0, &m_pDWriteTextLayout);
}
}
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߺ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>
DWRITE_TEXT_RANGE range = { 0, length };
if (m_Font.underline)
{
m_pDWriteTextLayout->SetUnderline(true, range);
}
if (m_Font.strikethrough)
{
m_pDWriteTextLayout->SetStrikethrough(true, range);
}
}