94 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "ActionManager.h"
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| #include "logs.h"
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| 
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| namespace easy2d
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| {
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| 	void ActionManager::UpdateActions(Node* target, Duration const& dt)
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| 	{
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| 		if (actions_.IsEmpty())
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| 			return;
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| 
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| 		spAction next;
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| 		for (auto action = actions_.First(); action; action = next)
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| 		{
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| 			next = action->Next();
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| 
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| 			if (action->IsRunning())
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| 				action->Update(target, dt);
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| 
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| 			if (action->IsDone())
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| 				actions_.Remove(action);
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| 		}
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| 	}
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| 
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| 	void ActionManager::AddAction(spAction const& action)
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| 	{
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| 		if (!action)
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| 			logs::Warningln("Node::RunAction failed, action is nullptr");
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| 
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| 		if (action)
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| 		{
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| 			action->Start();
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| 			actions_.Append(action);
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| 		}
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| 	}
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| 
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| 	void ActionManager::ResumeAllActions()
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| 	{
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| 		if (actions_.IsEmpty())
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| 			return;
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| 
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| 		for (auto& action = actions_.First(); action; action = action->Next())
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| 		{
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| 			action->Resume();
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| 		}
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| 	}
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| 
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| 	void ActionManager::PauseAllActions()
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| 	{
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| 		if (actions_.IsEmpty())
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| 			return;
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| 
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| 		for (auto& action = actions_.First(); action; action = action->Next())
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| 		{
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| 			action->Pause();
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| 		}
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| 	}
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| 
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| 	void ActionManager::StopAllActions()
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| 	{
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| 		if (actions_.IsEmpty())
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| 			return;
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| 
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| 		for (auto& action = actions_.First(); action; action = action->Next())
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| 		{
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| 			action->Stop();
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| 		}
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| 	}
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| 
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| 	const ActionManager::Actions& ActionManager::GetAllActions() const
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| 	{
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| 		return actions_;
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| 	}
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| }
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