Magic_Game/core/base/IntrusivePtr.hpp

185 lines
4.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining lhs copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <utility>
namespace easy2d
{
template <typename T>
class IntrusivePtr
{
using ElemType = T;
ElemType* ptr_{ nullptr };
public:
IntrusivePtr() {}
IntrusivePtr(nullptr_t) {}
IntrusivePtr(ElemType* p) : ptr_(p)
{
IntrusivePtrAddRef(ptr_);
}
IntrusivePtr(const IntrusivePtr& other) : ptr_(other.ptr_)
{
IntrusivePtrAddRef(ptr_);
}
template <typename U>
IntrusivePtr(const IntrusivePtr<U>& other) : ptr_(other.Get())
{
IntrusivePtrAddRef(ptr_);
}
IntrusivePtr(IntrusivePtr&& other)
{
ptr_ = other.ptr_;
other.ptr_ = nullptr;
}
~IntrusivePtr()
{
IntrusivePtrRelease(ptr_);
}
inline ElemType* Get() const { return ptr_; }
inline void Swap(IntrusivePtr& other)
{
std::swap(ptr_, other.ptr_);
}
inline ElemType* operator ->() const
{
return ptr_;
}
inline ElemType& operator *() const
{
return *ptr_;
}
inline operator bool() const { return ptr_ != nullptr; }
inline bool operator !() const { return ptr_ == 0; }
inline IntrusivePtr& operator =(const IntrusivePtr& other)
{
IntrusivePtr(other).Swap(*this);
return *this;
}
inline IntrusivePtr& operator =(IntrusivePtr&& other)
{
IntrusivePtrRelease(ptr_);
ptr_ = other.ptr_;
other.ptr_ = nullptr;
return *this;
}
inline IntrusivePtr& operator =(ElemType* p)
{
IntrusivePtr(p).Swap(*this);
return *this;
}
inline IntrusivePtr& operator =(nullptr_t)
{
IntrusivePtr{}.Swap(*this);
return *this;
}
};
template<class T, class U>
inline bool operator==(IntrusivePtr<T> const& lhs, IntrusivePtr<U> const& rhs)
{
return lhs.Get() == rhs.Get();
}
template<class T, class U>
inline bool operator!=(IntrusivePtr<T> const& lhs, IntrusivePtr<U> const& rhs)
{
return lhs.Get() != rhs.Get();
}
template<class T, class U>
inline bool operator<(IntrusivePtr<T> const& lhs, IntrusivePtr<U> const& rhs)
{
return lhs.Get() < rhs.Get();
}
template<class T>
inline bool operator==(IntrusivePtr<T> const& lhs, T* rhs)
{
return lhs.Get() == rhs;
}
template<class T>
inline bool operator!=(IntrusivePtr<T> const& lhs, T* rhs)
{
return lhs.Get() != rhs;
}
template<class T>
inline bool operator==(T* lhs, IntrusivePtr<T> const& rhs)
{
return lhs == rhs.Get();
}
template<class T>
inline bool operator!=(T* lhs, IntrusivePtr<T> const& rhs)
{
return lhs != rhs.Get();
}
template<class T>
inline bool operator==(IntrusivePtr<T> const& lhs, nullptr_t)
{
return !static_cast<bool>(lhs);
}
template<class T>
inline bool operator!=(IntrusivePtr<T> const& lhs, nullptr_t)
{
return static_cast<bool>(lhs);
}
template<class T>
inline bool operator==(nullptr_t, IntrusivePtr<T> const& rhs)
{
return !static_cast<bool>(rhs);
}
template<class T>
inline bool operator!=(nullptr_t, IntrusivePtr<T> const& rhs)
{
return static_cast<bool>(rhs);
}
template<class T>
inline IntrusivePtr<T> make_intrusive(T* ptr)
{
return IntrusivePtr<T>(ptr);
}
}