728 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			728 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
 | ||
| // 
 | ||
| // Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||
| // of this software and associated documentation files (the "Software"), to deal
 | ||
| // in the Software without restriction, including without limitation the rights
 | ||
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
| // copies of the Software, and to permit persons to whom the Software is
 | ||
| // furnished to do so, subject to the following conditions:
 | ||
| // 
 | ||
| // The above copyright notice and this permission notice shall be included in
 | ||
| // all copies or substantial portions of the Software.
 | ||
| // 
 | ||
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
| // THE SOFTWARE.
 | ||
| 
 | ||
| #include "Node.h"
 | ||
| #include "Scene.h"
 | ||
| #include "Task.h"
 | ||
| #include "Action.hpp"
 | ||
| #include "render.h"
 | ||
| #include "logs.h"
 | ||
| 
 | ||
| namespace easy2d
 | ||
| {
 | ||
| 	namespace
 | ||
| 	{
 | ||
| 		float default_pivot_x = 0.f;
 | ||
| 		float default_pivot_y = 0.f;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetDefaultPivot(float pivot_x, float pivot_y)
 | ||
| 	{
 | ||
| 		default_pivot_x = pivot_x;
 | ||
| 		default_pivot_y = pivot_y;
 | ||
| 	}
 | ||
| 
 | ||
| 	Node::Node()
 | ||
| 		: visible_(true)
 | ||
| 		, parent_(nullptr)
 | ||
| 		, hash_name_(0)
 | ||
| 		, clip_enabled_(false)
 | ||
| 		, dirty_sort_(false)
 | ||
| 		, dirty_transform_(false)
 | ||
| 		, border_(nullptr)
 | ||
| 		, order_(0)
 | ||
| 		, transform_()
 | ||
| 		, display_opacity_(1.f)
 | ||
| 		, real_opacity_(1.f)
 | ||
| 		, children_()
 | ||
| 		, initial_matrix_()
 | ||
| 		, final_matrix_()
 | ||
| 		, border_color_(Color::Red, 0.6f)
 | ||
| 	{
 | ||
| 		transform_.pivot.x = default_pivot_x;
 | ||
| 		transform_.pivot.y = default_pivot_y;
 | ||
| 	}
 | ||
| 
 | ||
| 	Node::~Node()
 | ||
| 	{
 | ||
| 		SafeRelease(border_);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::Visit()
 | ||
| 	{
 | ||
| 		if (!visible_)
 | ||
| 			return;
 | ||
| 
 | ||
| 		auto graphics = devices::Graphics::Instance();
 | ||
| 
 | ||
| 		if (clip_enabled_)
 | ||
| 		{
 | ||
| 			graphics->PushClip(final_matrix_, transform_.size);
 | ||
| 		}
 | ||
| 
 | ||
| 		if (children_.IsEmpty())
 | ||
| 		{
 | ||
| 			graphics->SetTransform(final_matrix_);
 | ||
| 			OnDraw();
 | ||
| 		}
 | ||
| 		else
 | ||
| 		{
 | ||
| 			// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 			if (dirty_sort_)
 | ||
| 			{
 | ||
| 				children_.Sort(
 | ||
| 					[](spNode const& n1, spNode const& n2) { return n1->GetOrder() < n2->GetOrder(); }
 | ||
| 				);
 | ||
| 
 | ||
| 				dirty_sort_ = false;
 | ||
| 			}
 | ||
| 
 | ||
| 			spNode child = children_.First();
 | ||
| 			for (spNode next; child; child = next)
 | ||
| 			{
 | ||
| 				next = child->Next();
 | ||
| 				if (child->GetOrder() < 0)
 | ||
| 				{
 | ||
| 					child->Visit();
 | ||
| 				}
 | ||
| 				else
 | ||
| 				{
 | ||
| 					break;
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			graphics->SetTransform(final_matrix_);
 | ||
| 			OnDraw();
 | ||
| 
 | ||
| 			for (spNode next; child; child = next)
 | ||
| 			{
 | ||
| 				next = child->Next();
 | ||
| 				child->Visit();
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		if (clip_enabled_)
 | ||
| 		{
 | ||
| 			graphics->PopClip();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::Update(Duration const& dt)
 | ||
| 	{
 | ||
| 		if (children_.IsEmpty())
 | ||
| 		{
 | ||
| 			OnUpdate(dt);
 | ||
| 			UpdateActions(this, dt);
 | ||
| 			UpdateTasks(dt);
 | ||
| 			UpdateTransform();
 | ||
| 		}
 | ||
| 		else
 | ||
| 		{
 | ||
| 			// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
 | ||
| 			spNode child = children_.First();
 | ||
| 			for (spNode next; child; child = next)
 | ||
| 			{
 | ||
| 				if (child->GetOrder() < 0)
 | ||
| 				{
 | ||
| 					next = child->Next();
 | ||
| 					child->Update(dt);
 | ||
| 				}
 | ||
| 				else
 | ||
| 				{
 | ||
| 					break;
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			OnUpdate(dt);
 | ||
| 			UpdateActions(this, dt);
 | ||
| 			UpdateTasks(dt);
 | ||
| 			UpdateTransform();
 | ||
| 
 | ||
| 			for (spNode next; child; child = next)
 | ||
| 			{
 | ||
| 				next = child->Next();
 | ||
| 				child->Update(dt);
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::DrawBorder()
 | ||
| 	{
 | ||
| 		if (visible_)
 | ||
| 		{
 | ||
| 			if (border_)
 | ||
| 			{
 | ||
| 				devices::Graphics::Instance()->DrawGeometry(border_, border_color_, 1.f, 1.5f);
 | ||
| 			}
 | ||
| 
 | ||
| 			for (auto& child = children_.First(); child; child = child->Next())
 | ||
| 			{
 | ||
| 				child->DrawBorder();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::UpdateTransform()
 | ||
| 	{
 | ||
| 		if (!dirty_transform_)
 | ||
| 			return;
 | ||
| 
 | ||
| 		dirty_transform_ = false;
 | ||
| 
 | ||
| 		final_matrix_ = transform_.ToMatrix();
 | ||
| 		initial_matrix_ = final_matrix_ * math::Matrix::Translation(
 | ||
| 			Point{ transform_.size.width * transform_.pivot.x, transform_.size.height * transform_.pivot.y }
 | ||
| 		);
 | ||
| 
 | ||
| 		if (parent_)
 | ||
| 		{
 | ||
| 			initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
 | ||
| 			final_matrix_ = final_matrix_ * parent_->initial_matrix_;
 | ||
| 		}
 | ||
| 
 | ||
| 		// <20><><EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 		SafeRelease(border_);
 | ||
| 		ThrowIfFailed(
 | ||
| 			devices::Graphics::Instance()->CreateRectGeometry(final_matrix_, transform_.size, &border_)
 | ||
| 		);
 | ||
| 
 | ||
| 		for (auto& child = children_.First(); child; child = child->Next())
 | ||
| 		{
 | ||
| 			child->dirty_transform_ = true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::Dispatch(const MouseEvent & e, bool handled)
 | ||
| 	{
 | ||
| 		if (visible_)
 | ||
| 		{
 | ||
| 			spNode prev;
 | ||
| 			for (auto& child = children_.Last(); child; child = prev)
 | ||
| 			{
 | ||
| 				prev = child->Prev();
 | ||
| 				handled = child->Dispatch(e, handled);
 | ||
| 			}
 | ||
| 
 | ||
| 			auto handler = dynamic_cast<MouseEventHandler*>(this);
 | ||
| 			if (handler)
 | ||
| 				handler->Handle(e);
 | ||
| 		}
 | ||
| 
 | ||
| 		return handled;
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::Dispatch(const KeyEvent & e, bool handled)
 | ||
| 	{
 | ||
| 		if (visible_)
 | ||
| 		{
 | ||
| 			spNode prev;
 | ||
| 			for (auto& child = children_.Last(); child; child = prev)
 | ||
| 			{
 | ||
| 				prev = child->Prev();
 | ||
| 				handled = child->Dispatch(e, handled);
 | ||
| 			}
 | ||
| 
 | ||
| 			auto handler = dynamic_cast<KeyEventHandler*>(this);
 | ||
| 			if (handler)
 | ||
| 				handler->Handle(e);
 | ||
| 		}
 | ||
| 
 | ||
| 		return handled;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::UpdateOpacity()
 | ||
| 	{
 | ||
| 		if (parent_)
 | ||
| 		{
 | ||
| 			display_opacity_ = real_opacity_ * parent_->display_opacity_;
 | ||
| 		}
 | ||
| 		for (auto& child = children_.First(); child; child = child->Next())
 | ||
| 		{
 | ||
| 			child->UpdateOpacity();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::IsVisible() const
 | ||
| 	{
 | ||
| 		return visible_;
 | ||
| 	}
 | ||
| 
 | ||
| 	const String& Node::GetName() const
 | ||
| 	{
 | ||
| 		return name_;
 | ||
| 	}
 | ||
| 
 | ||
| 	size_t Node::GetHashName() const
 | ||
| 	{
 | ||
| 		return hash_name_;
 | ||
| 	}
 | ||
| 
 | ||
| 	const Point& Node::GetPosition() const
 | ||
| 	{
 | ||
| 		return transform_.position;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetWidth() const
 | ||
| 	{
 | ||
| 		return transform_.size.width * transform_.scale.x;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetHeight() const
 | ||
| 	{
 | ||
| 		return transform_.size.height * transform_.scale.y;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetRealWidth() const
 | ||
| 	{
 | ||
| 		return transform_.size.width;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetRealHeight() const
 | ||
| 	{
 | ||
| 		return transform_.size.height;
 | ||
| 	}
 | ||
| 
 | ||
| 	const Size& Node::GetRealSize() const
 | ||
| 	{
 | ||
| 		return transform_.size;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetPivotX() const
 | ||
| 	{
 | ||
| 		return transform_.pivot.x;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetPivotY() const
 | ||
| 	{
 | ||
| 		return transform_.pivot.y;
 | ||
| 	}
 | ||
| 
 | ||
| 	Size Node::GetSize() const
 | ||
| 	{
 | ||
| 		return Size{ GetWidth(), GetHeight() };
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetScaleX() const
 | ||
| 	{
 | ||
| 		return transform_.scale.x;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetScaleY() const
 | ||
| 	{
 | ||
| 		return transform_.scale.y;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetSkewX() const
 | ||
| 	{
 | ||
| 		return transform_.skew.x;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetSkewY() const
 | ||
| 	{
 | ||
| 		return transform_.skew.y;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetRotation() const
 | ||
| 	{
 | ||
| 		return transform_.rotation;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetOpacity() const
 | ||
| 	{
 | ||
| 		return real_opacity_;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetDisplayOpacity() const
 | ||
| 	{
 | ||
| 		return display_opacity_;
 | ||
| 	}
 | ||
| 
 | ||
| 	int Node::GetOrder() const
 | ||
| 	{
 | ||
| 		return order_;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetOrder(int order)
 | ||
| 	{
 | ||
| 		if (order_ == order)
 | ||
| 			return;
 | ||
| 
 | ||
| 		order_ = order;
 | ||
| 		if (parent_)
 | ||
| 		{
 | ||
| 			parent_->dirty_sort_ = true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPositionX(float x)
 | ||
| 	{
 | ||
| 		this->SetPosition(x, transform_.position.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPositionY(float y)
 | ||
| 	{
 | ||
| 		this->SetPosition(transform_.position.x, y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPosition(const Point & p)
 | ||
| 	{
 | ||
| 		this->SetPosition(p.x, p.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPosition(float x, float y)
 | ||
| 	{
 | ||
| 		if (transform_.position.x == x && transform_.position.y == y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.position.x = x;
 | ||
| 		transform_.position.y = y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::MoveBy(float x, float y)
 | ||
| 	{
 | ||
| 		this->SetPosition(transform_.position.x + x, transform_.position.y + y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::MoveBy(const Point & v)
 | ||
| 	{
 | ||
| 		this->MoveBy(v.x, v.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScaleX(float scale_x)
 | ||
| 	{
 | ||
| 		this->SetScale(scale_x, transform_.scale.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScaleY(float scale_y)
 | ||
| 	{
 | ||
| 		this->SetScale(transform_.scale.x, scale_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScale(float scale)
 | ||
| 	{
 | ||
| 		this->SetScale(scale, scale);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScale(float scale_x, float scale_y)
 | ||
| 	{
 | ||
| 		if (transform_.scale.x == scale_x && transform_.scale.y == scale_y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.scale.x = scale_x;
 | ||
| 		transform_.scale.y = scale_y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSkewX(float skew_x)
 | ||
| 	{
 | ||
| 		this->SetSkew(skew_x, transform_.skew.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSkewY(float skew_y)
 | ||
| 	{
 | ||
| 		this->SetSkew(transform_.skew.x, skew_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSkew(float skew_x, float skew_y)
 | ||
| 	{
 | ||
| 		if (transform_.skew.x == skew_x && transform_.skew.y == skew_y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.skew.x = skew_x;
 | ||
| 		transform_.skew.y = skew_y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetRotation(float angle)
 | ||
| 	{
 | ||
| 		if (transform_.rotation == angle)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.rotation = angle;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetOpacity(float opacity)
 | ||
| 	{
 | ||
| 		if (real_opacity_ == opacity)
 | ||
| 			return;
 | ||
| 
 | ||
| 		display_opacity_ = real_opacity_ = std::min(std::max(opacity, 0.f), 1.f);
 | ||
| 		// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | ||
| 		UpdateOpacity();
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPivotX(float pivot_x)
 | ||
| 	{
 | ||
| 		this->SetPivot(pivot_x, transform_.pivot.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPivotY(float pivot_y)
 | ||
| 	{
 | ||
| 		this->SetPivot(transform_.pivot.x, pivot_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPivot(float pivot_x, float pivot_y)
 | ||
| 	{
 | ||
| 		if (transform_.pivot.x == pivot_x && transform_.pivot.y == pivot_y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.pivot.x = pivot_x;
 | ||
| 		transform_.pivot.y = pivot_y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetWidth(float width)
 | ||
| 	{
 | ||
| 		this->SetSize(width, transform_.size.height);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetHeight(float height)
 | ||
| 	{
 | ||
| 		this->SetSize(transform_.size.width, height);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSize(float width, float height)
 | ||
| 	{
 | ||
| 		if (transform_.size.width == width && transform_.size.height == height)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.size.width = width;
 | ||
| 		transform_.size.height = height;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSize(const Size& size)
 | ||
| 	{
 | ||
| 		this->SetSize(size.width, size.height);
 | ||
| 	}
 | ||
| 
 | ||
| 	math::Transform const& Node::GetTransform() const
 | ||
| 	{
 | ||
| 		return transform_;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetTransform(math::Transform const& transform)
 | ||
| 	{
 | ||
| 		transform_ = transform;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetClipEnabled(bool enabled)
 | ||
| 	{
 | ||
| 		clip_enabled_ = enabled;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetBorderColor(const Color & color)
 | ||
| 	{
 | ||
| 		border_color_ = color;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::AddChild(spNode const& child, int order)
 | ||
| 	{
 | ||
| 		if (!child)
 | ||
| 			logs::Warningln("Node::AddChild failed, child is nullptr");
 | ||
| 
 | ||
| 		if (child)
 | ||
| 		{
 | ||
| 			if (child->parent_)
 | ||
| 			{
 | ||
| 				throw std::logic_error("<EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><EFBFBD>ڵ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>");
 | ||
| 			}
 | ||
| 
 | ||
| 			for (Node * parent = this; parent; parent = parent->GetParent().Get())
 | ||
| 			{
 | ||
| 				if (child == parent)
 | ||
| 				{
 | ||
| 					throw std::logic_error("һ<EFBFBD><EFBFBD><EFBFBD>ڵ㲻<EFBFBD><EFBFBD>ͬʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<EFBFBD>");
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			children_.Append(child);
 | ||
| 			child->SetOrder(order);
 | ||
| 			child->parent_ = this;
 | ||
| 
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | ||
| 			child->UpdateOpacity();
 | ||
| 			// <20><><EFBFBD>½ڵ<C2BD>ת<EFBFBD><D7AA>
 | ||
| 			child->dirty_transform_ = true;
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 			dirty_sort_ = true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::AddChild(const Nodes& nodes, int order)
 | ||
| 	{
 | ||
| 		for (const auto& node : nodes)
 | ||
| 		{
 | ||
| 			this->AddChild(node, order);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	spNode Node::GetParent() const
 | ||
| 	{
 | ||
| 		return parent_;
 | ||
| 	}
 | ||
| 
 | ||
| 	Node::Nodes Node::GetChildren(const String& name) const
 | ||
| 	{
 | ||
| 		Nodes children;
 | ||
| 		size_t hash_code = std::hash<String>{}(name);
 | ||
| 
 | ||
| 		for (auto child = children_.First(); child != children_.Last(); child = child->Next())
 | ||
| 		{
 | ||
| 			if (child->hash_name_ == hash_code && child->name_ == name)
 | ||
| 			{
 | ||
| 				children.push_back(child);
 | ||
| 			}
 | ||
| 		}
 | ||
| 		return children;
 | ||
| 	}
 | ||
| 
 | ||
| 	spNode Node::GetChild(const String& name) const
 | ||
| 	{
 | ||
| 		size_t hash_code = std::hash<String>{}(name);
 | ||
| 
 | ||
| 		for (auto child = children_.First(); child != children_.Last(); child = child->Next())
 | ||
| 		{
 | ||
| 			if (child->hash_name_ == hash_code && child->name_ == name)
 | ||
| 			{
 | ||
| 				return child;
 | ||
| 			}
 | ||
| 		}
 | ||
| 		return nullptr;
 | ||
| 	}
 | ||
| 
 | ||
| 	Node::Children const & Node::GetChildren() const
 | ||
| 	{
 | ||
| 		return children_;
 | ||
| 	}
 | ||
| 
 | ||
| 	int Node::GetChildrenCount() const
 | ||
| 	{
 | ||
| 		return children_.Size();
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveFromParent()
 | ||
| 	{
 | ||
| 		if (parent_)
 | ||
| 		{
 | ||
| 			parent_->RemoveChild(this);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::RemoveChild(spNode const& child)
 | ||
| 	{
 | ||
| 		if (!child)
 | ||
| 			logs::Warningln("Node::RemoveChild failed, child is nullptr");
 | ||
| 
 | ||
| 		if (children_.IsEmpty())
 | ||
| 		{
 | ||
| 			return false;
 | ||
| 		}
 | ||
| 
 | ||
| 		if (child)
 | ||
| 		{
 | ||
| 			children_.Remove(child);
 | ||
| 			return true;
 | ||
| 		}
 | ||
| 		return false;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveChildren(const String& child_name)
 | ||
| 	{
 | ||
| 		if (children_.IsEmpty())
 | ||
| 		{
 | ||
| 			return;
 | ||
| 		}
 | ||
| 
 | ||
| 		size_t hash_code = std::hash<String>{}(child_name);
 | ||
| 		spNode next;
 | ||
| 		for (auto& child = children_.First(); child; child = next)
 | ||
| 		{
 | ||
| 			next = child->Next();
 | ||
| 
 | ||
| 			if (child->hash_name_ == hash_code && child->name_ == child_name)
 | ||
| 				children_.Remove(child);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveAllChildren()
 | ||
| 	{
 | ||
| 		children_.Clear();
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::ContainsPoint(const Point& point)
 | ||
| 	{
 | ||
| 		if (transform_.size.width == 0.f || transform_.size.height == 0.f)
 | ||
| 			return false;
 | ||
| 
 | ||
| 		UpdateTransform();
 | ||
| 
 | ||
| 		BOOL ret = 0;
 | ||
| 		ThrowIfFailed(
 | ||
| 			border_->FillContainsPoint(
 | ||
| 				D2D1::Point2F(point.x, point.y),
 | ||
| 				D2D1::Matrix3x2F::Identity(),
 | ||
| 				&ret
 | ||
| 			)
 | ||
| 		);
 | ||
| 		return ret != 0;
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::Intersects(spNode const& node)
 | ||
| 	{
 | ||
| 		if (transform_.size.width == 0.f || transform_.size.height == 0.f || node->transform_.size.width == 0.f || node->transform_.size.height == 0.f)
 | ||
| 			return false;
 | ||
| 
 | ||
| 		// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 		UpdateTransform();
 | ||
| 		node->UpdateTransform();
 | ||
| 
 | ||
| 		// <20><>ȡ<EFBFBD>ཻ״̬
 | ||
| 		D2D1_GEOMETRY_RELATION relation = D2D1_GEOMETRY_RELATION_UNKNOWN;
 | ||
| 		ThrowIfFailed(
 | ||
| 			border_->CompareWithGeometry(
 | ||
| 				node->border_,
 | ||
| 				D2D1::Matrix3x2F::Identity(),
 | ||
| 				&relation
 | ||
| 			)
 | ||
| 		);
 | ||
| 		return relation != D2D1_GEOMETRY_RELATION_UNKNOWN &&
 | ||
| 			relation != D2D1_GEOMETRY_RELATION_DISJOINT;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetVisible(bool val)
 | ||
| 	{
 | ||
| 		visible_ = val;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetName(const String& name)
 | ||
| 	{
 | ||
| 		if (name_ != name)
 | ||
| 		{
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
 | ||
| 			name_ = name;
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
 | ||
| 			hash_name_ = std::hash<String>{}(name);
 | ||
| 		}
 | ||
| 	}
 | ||
| } |