Magic_Game/core/base/window.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "window.h"
#include "render.h"
#include "logs.h"
#include "Game.h"
#include "KeyEvent.h"
#include "MouseEvent.h"
#include "../math/scalar.hpp"
#include <imm.h>
#pragma comment (lib ,"imm32.lib")
#define WINDOW_STYLE WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME
#define REGISTER_CLASS L"Easy2DApp"
namespace easy2d
{
namespace
{
void GetContentScale(float* scale_x, float* scale_y);
Rect LocateWindow(int width, int height, float scale_x, float scale_y);
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param);
}
WindowImpl::WindowImpl()
: handle(nullptr)
, scale_x(1.f)
, scale_y(1.f)
, initialized(false)
{
}
WindowImpl::~WindowImpl()
{
E2D_LOG("Destroying window");
if (handle)
::DestroyWindow(handle);
}
void WindowImpl::Init(String title, int width, int height, LPCWSTR icon, bool debug)
{
if (initialized)
return;
E2D_LOG("Initing window");
HINSTANCE hinstance = GetModuleHandle(nullptr);
WNDCLASSEX wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.lpszClassName = REGISTER_CLASS;
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wcex.lpfnWndProc = WndProc;
wcex.hIcon = nullptr;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = sizeof(LONG_PTR);
wcex.hInstance = hinstance;
wcex.hbrBackground = nullptr;
wcex.lpszMenuName = nullptr;
wcex.hCursor = ::LoadCursor(nullptr, IDC_ARROW);
if (icon)
{
wcex.hIcon = (HICON)::LoadImage(
hinstance,
icon,
IMAGE_ICON,
0,
0,
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE
);
}
::RegisterClassEx(&wcex);
GetContentScale(&scale_x, &scale_y);
// <20><><EFBFBD><EFBFBD>ڴ<EFBFBD>С
Rect client_rect = LocateWindow(width, height, scale_x, scale_y);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
handle = ::CreateWindowEx(
NULL,
REGISTER_CLASS,
title.c_str(),
WINDOW_STYLE,
static_cast<int>(client_rect.origin.x),
static_cast<int>(client_rect.origin.y),
static_cast<int>(client_rect.size.width),
static_cast<int>(client_rect.size.height),
nullptr,
nullptr,
hinstance,
this
);
if (handle == nullptr)
{
::UnregisterClass(REGISTER_CLASS, hinstance);
throw std::runtime_error("Create window failed!");
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
::ImmAssociateContext(handle, nullptr);
initialized = true;
}
String WindowImpl::GetTitle() const
{
if (handle)
{
wchar_t title[256];
GetWindowTextW(handle, title, 256);
return title;
}
return String();
}
void WindowImpl::SetTitle(const String& title)
{
if (handle)
::SetWindowText(handle, title.c_str());
}
Size WindowImpl::GetSize() const
{
if (handle)
{
RECT rect;
GetClientRect(handle, &rect);
return Size(
static_cast<float>(rect.right - rect.left),
static_cast<float>(rect.bottom - rect.top)
);
}
return Size();
}
float WindowImpl::GetWidth() const
{
return GetSize().width;
}
float WindowImpl::GetHeight() const
{
return GetSize().height;
}
void WindowImpl::SetSize(int width, int height)
{
if (handle)
{
Rect rect = LocateWindow(width, height, scale_x, scale_y);
::MoveWindow(
handle,
static_cast<int>(rect.origin.x),
static_cast<int>(rect.origin.y),
static_cast<int>(rect.size.width),
static_cast<int>(rect.size.height),
TRUE
);
}
}
void WindowImpl::SetIcon(LPCWSTR icon_resource)
{
if (handle)
{
HINSTANCE hinstance = GetModuleHandle(nullptr);
HICON icon = (HICON)::LoadImage(
hinstance,
icon_resource,
IMAGE_ICON,
0,
0,
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE
);
::SendMessage(handle, WM_SETICON, ICON_BIG, (LPARAM)icon);
::SendMessage(handle, WM_SETICON, ICON_SMALL, (LPARAM)icon);
}
}
HWND WindowImpl::GetHandle() const
{
return handle;
}
float WindowImpl::GetContentScaleX() const
{
return scale_x;
}
float WindowImpl::GetContentScaleY() const
{
return scale_y;
}
namespace
{
void GetContentScale(float* scale_x, float* scale_y)
{
const float DEFAULT_SCREEN_DPI = 96.f;
const HDC dc = GetDC(NULL);
float xdpi = static_cast<float>(GetDeviceCaps(dc, LOGPIXELSX));
float ydpi = static_cast<float>(GetDeviceCaps(dc, LOGPIXELSY));
ReleaseDC(NULL, dc);
if (scale_x)
*scale_x = xdpi / DEFAULT_SCREEN_DPI;
if (scale_y)
*scale_y = ydpi / DEFAULT_SCREEN_DPI;
}
Rect LocateWindow(int width, int height, float scale_x, float scale_y)
{
int max_width = ::GetSystemMetrics(SM_CXSCREEN);
int max_height = ::GetSystemMetrics(SM_CYSCREEN);
RECT rect =
{
0,
0,
static_cast<LONG>(math::Ceil(width * scale_x)),
static_cast<LONG>(math::Ceil(height * scale_y))
};
::AdjustWindowRectEx(&rect, WINDOW_STYLE, FALSE, NULL);
width = static_cast<int>(rect.right - rect.left);
height = static_cast<int>(rect.bottom - rect.top);
if (max_width < width || max_height < height)
logs::Warningln("The window is larger than screen!");
width = std::min(width, max_width);
height = std::min(height, max_height);
return Rect(
static_cast<float>((max_width - width) / 2),
static_cast<float>((max_height - height) / 2),
static_cast<float>(width),
static_cast<float>(height)
);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
{
LRESULT result = 0;
bool was_handled = false;
Game * game = reinterpret_cast<Game*>(
static_cast<LONG_PTR>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA))
);
switch (msg)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
case WM_LBUTTONUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
case WM_MBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
case WM_RBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
case WM_MOUSEMOVE:
case WM_MOUSEWHEEL:
{
game->Dispatch(MouseEvent(msg, w_param, l_param));
}
result = 0;
was_handled = true;
break;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
case WM_KEYDOWN:
case WM_KEYUP:
{
game->Dispatch(KeyEvent(msg, w_param, l_param));
}
result = 0;
was_handled = true;
break;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>С<EFBFBD><EFBFBD><E4BBAF>Ϣ
case WM_SIZE:
{
UINT width = LOWORD(l_param);
UINT height = HIWORD(l_param);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>һ<EFBFBD><D2BB> WM_SIZE <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
// Ŀ<><C4BF><EFBFBD>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܵ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD> EndDraw ʱ<><CAB1><EFBFBD><EFBFBD>
devices::Graphics::Instance()->Resize(width, height);
}
break;
// <20><><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>ʱ仯<CAB1><E4BBAF>Ϣ
case WM_DISPLAYCHANGE:
{
// <20>ػ<EFBFBD><D8BB>ͻ<EFBFBD><CDBB><EFBFBD>
::InvalidateRect(hwnd, nullptr, FALSE);
}
result = 0;
was_handled = true;
break;
// <20>ػ洰<D8BB><E6B4B0>
case WM_PAINT:
{
game->DrawScene();
::ValidateRect(hwnd, nullptr);
}
result = 0;
was_handled = true;
break;
// <20><><EFBFBD>ڹر<DAB9><D8B1><EFBFBD>Ϣ
case WM_CLOSE:
{
if (game->OnClose())
{
game->Quit();
}
}
result = 0;
was_handled = true;
break;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
case WM_DESTROY:
{
::PostQuitMessage(0);
}
result = 1;
was_handled = true;
break;
}
if (!was_handled)
{
result = ::DefWindowProc(hwnd, msg, w_param, l_param);
}
return result;
}
}
}