68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#include "..\emanagers.h"
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#include "..\enodes.h"
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#include "..\eshape.h"
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// 形状集合
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std::vector<e2d::Shape*> s_vShapes;
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void e2d::ShapeManager::__updateShape(e2d::Shape * pActiveShape)
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{
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Node* pActiveNode = pActiveShape->m_pParentNode;
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if (pActiveNode)
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{
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// 获取节点所在场景
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Scene* pCurrentScene = pActiveNode->getParentScene();
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// 判断与其他形状的交集情况
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for (auto pPassiveShape : s_vShapes)
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{
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// 判断两物体是否是相互冲突的物体
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if (pActiveShape->m_nCollisionBitmask & pPassiveShape->m_nCategoryBitmask)
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{
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// 获取被碰撞节点
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Node* pPassiveNode = pPassiveShape->m_pParentNode;
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// 判断两节点是否处于同一场景中
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if (pPassiveNode &&
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pPassiveNode != pActiveNode &&
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pPassiveNode->getParentScene() == pCurrentScene)
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{
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// 判断两形状交集情况
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int relation = pActiveShape->getRelationWith(pPassiveShape);
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// 忽略 UNKNOWN 和 DISJOINT 情况
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if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
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{
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pActiveNode->onCollide(pPassiveNode, relation);
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pPassiveNode->onCollide(pActiveNode, pPassiveShape->getRelationWith(pActiveShape));
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pCurrentScene->onCollide(pActiveNode, pPassiveNode);
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}
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}
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}
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}
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}
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}
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void e2d::ShapeManager::__addShape(Shape * pShape)
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{
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if (pShape)
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{
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pShape->retain();
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s_vShapes.push_back(pShape);
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}
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}
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void e2d::ShapeManager::__delShape(Shape * pShape)
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{
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if (pShape)
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{
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for (size_t i = 0; i < s_vShapes.size(); i++)
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{
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if (s_vShapes[i] == pShape)
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{
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SafeRelease(&pShape);
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s_vShapes.erase(s_vShapes.begin() + i);
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return;
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}
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}
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}
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}
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