184 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtool.h"
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| #include "..\e2dnode.h"
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| 
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| class TimerInfo
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| {
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| public:
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| 	TimerInfo(
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| 		const e2d::Function& func,
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| 		const e2d::String& name,
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| 		double delay,
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| 		int updateTimes,
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| 		bool paused
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| 	)
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| 		: running(!paused)
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| 		, stopped(false)
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| 		, runTimes(0)
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| 		, totalTimes(updateTimes)
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| 		, delay(max(delay, 0))
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| 		, lastTime(e2d::Time::getTotalTime())
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| 		, callback(func)
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| 		, name(name)
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| 	{
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| 	}
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| 
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| 	void update()
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| 	{
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| 		if (callback)
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| 		{
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| 			callback();
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| 		}
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| 
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| 		++runTimes;
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| 		lastTime += delay;
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| 
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| 		if (runTimes == totalTimes)
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| 		{
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| 			stopped = true;
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| 		}
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| 	}
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| 
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| 	bool ready()
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| 	{
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| 		if (this->running)
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| 		{
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| 			if (this->delay == 0)
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| 				return true;
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| 
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| 			if ((e2d::Time::getTotalTime() - this->lastTime) >= this->delay)
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| 				return true;
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| 		}
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| 		return false;
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| 	}
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| 
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| public:
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| 	bool	running;
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| 	bool	stopped;
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| 	int		runTimes;
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| 	int		totalTimes;
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| 	double	delay;
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| 	double	lastTime;
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| 	e2d::String		name;
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| 	e2d::Function	callback;
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| };
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| 
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| static std::vector<TimerInfo*> s_vTimers;
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| 
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| 
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| void e2d::Timer::start(const Function& func, double delay, int updateTimes, bool paused, const String& name)
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| {
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| 	auto timer = new (std::nothrow) TimerInfo(func, name, delay, updateTimes, paused);
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| 	s_vTimers.push_back(timer);
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| }
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| 
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| void e2d::Timer::start(const Function& func, const String& name)
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| {
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| 	Timer::start(func, 0, -1, false, name);
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| }
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| 
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| void e2d::Timer::startOnce(const Function& func, double timeOut)
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| {
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| 	auto timer = new (std::nothrow) TimerInfo(func, L"", timeOut, 1, false);
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| 	s_vTimers.push_back(timer);
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| }
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| 
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| void e2d::Timer::pause(const String& name)
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		if (timer->name == name)
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| 		{
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| 			timer->running = false;
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| 		}
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| 	}
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| }
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| 
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| void e2d::Timer::resume(const String& name)
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		if (timer->name == name)
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| 		{
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| 			timer->running = true;
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| 		}
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| 	}
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| }
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| 
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| void e2d::Timer::stop(const String& name)
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		if (timer->name == name)
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| 		{
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| 			timer->stopped = true;
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| 		}
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| 	}
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| }
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| 
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| void e2d::Timer::pauseAll()
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		timer->running = false;
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| 	}
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| }
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| 
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| void e2d::Timer::resumeAll()
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		timer->running = true;
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| 	}
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| }
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| 
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| void e2d::Timer::stopAll()
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		timer->stopped = true;
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| 	}
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| }
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| 
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| void e2d::Timer::__update()
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| {
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| 	if (s_vTimers.empty() || Game::isPaused())
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| 		return;
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| 
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| 	for (size_t i = 0; i < s_vTimers.size();)
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| 	{
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| 		auto timer = s_vTimers[i];
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| 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹͣ<CDA3>Ķ<EFBFBD>ʱ<EFBFBD><CAB1>
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| 		if (timer->stopped)
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| 		{
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| 			delete timer;
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| 			s_vTimers.erase(s_vTimers.begin() + i);
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| 		}
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| 		else
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| 		{
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| 			// <20><><EFBFBD>¶<EFBFBD>ʱ<EFBFBD><CAB1>
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| 			if (timer->ready())
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| 			{
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| 				timer->update();
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| 			}
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| 
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| 			++i;
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| 		}
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| 	}
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| }
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| 
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| void e2d::Timer::__resetAll()
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		timer->lastTime = Time::getTotalTime();
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| 	}
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| }
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| 
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| void e2d::Timer::__uninit()
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| {
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| 	for (auto timer : s_vTimers)
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| 	{
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| 		delete timer;
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| 	}
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| 	s_vTimers.clear();
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| } |