385 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			385 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "e2dmacros.h"
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| #include "e2dcommon.h"
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| 
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| 
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| // Base Classes
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| 
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| namespace e2d
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| {
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| 
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| 
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| class Game
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| {
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| public:
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| 	// 初始化游戏
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| 	static bool init(
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| 		const String& name = L"",		/* 游戏英文名称 */
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| 		const String& mutexName = L""	/* 进程互斥体名称 */
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| 	);
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| 
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| 	// 启动游戏
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| 	static int start(
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| 		bool autoRelease = true			/* 游戏结束时自动回收资源 */
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| 	);
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| 
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| 	// 暂停游戏
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| 	static void pause();
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| 
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| 	// 继续游戏
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| 	static void resume();
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| 
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| 	// 结束游戏
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| 	static void quit();
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| 
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| 	// 回收游戏资源
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| 	static void destroy();
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| 
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| 	// 重置游戏内部计时
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| 	static void reset();
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| 
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| 	// 游戏是否暂停
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| 	static bool isPaused();
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| 
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| 	// 获取游戏名称
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| 	static String getName();
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| };
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| 
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| 
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| // 控制窗口属性
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| class Window
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| {
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| 	friend Game;
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| 
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| public:
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| 	// 鼠标指针样式
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| 	enum class Cursor : int
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| 	{
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| 		NORMAL,		/* 默认指针样式 */
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| 		HAND,		/* 手状指针 */
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| 		NO,			/* 禁止指针 */
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| 		WAIT,		/* 沙漏指针 */
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| 		ARROW_WAIT	/* 默认指针和小沙漏 */
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| 	};
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| 
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| public:
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| 	// 修改窗口大小
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| 	static void setSize(
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| 		int width,			/* 窗口宽度 */
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| 		int height			/* 窗口高度 */
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| 	);
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| 
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| 	// 设置窗口标题
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| 	static void setTitle(
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| 		const String& title	/* 窗口标题 */
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| 	);
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| 
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| 	// 设置窗口图标
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| 	static void setIcon(
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| 		int iconID
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| 	);
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| 
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| 	// 设置鼠标指针样式
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| 	static void setCursor(
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| 		Cursor cursor
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| 	);
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| 
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| 	// 获取窗口标题
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| 	static String getTitle();
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| 
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| 	// 获取窗口宽度
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| 	static double getWidth();
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| 
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| 	// 获取窗口高度
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| 	static double getHeight();
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| 
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| 	// 获取窗口大小
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| 	static Size getSize();
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| 
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| 	// 获取窗口句柄
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| 	static HWND getHWnd();
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| 
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| 	// 打开/隐藏控制台
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| 	static void showConsole(
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| 		bool show
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| 	);
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| 
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| 	// 是否允许响应输入法
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| 	static void setTypewritingEnable(
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| 		bool enable
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| 	);
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| 
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| 	// 弹出提示窗口
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| 	static void info(
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| 		const String& text,					/* 内容 */
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| 		const String& title = L"Prompt"		/* 窗口标题 */
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| 	);
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| 
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| 	// 弹出警告窗口
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| 	static void warning(
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| 		const String& text,					/* 内容 */
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| 		const String& title = L"Warning"	/* 窗口标题 */
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| 	);
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| 
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| 	// 弹出错误窗口
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| 	static void error(
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| 		const String& text,					/* 内容 */
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| 		const String& title = L"Error"		/* 窗口标题 */
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| 	);
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| 
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| private:
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| 	// 初始化窗口
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| 	static bool __init();
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| 
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| 	// 重置窗口属性
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| 	static void __uninit();
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| 
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| 	// 处理窗口消息
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| 	static void __poll();
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| 
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| 	// Win32 窗口消息回调程序
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| 	static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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| };
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| 
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| 
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| // 控制游戏时间
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| class Time
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| {
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| 	friend Game;
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| 
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| public:
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| 	// 获取上一帧与当前帧的时间间隔(秒)
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| 	static double getDeltaTime();
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| 
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| 	// 获取上一帧与当前帧的时间间隔(毫秒)
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| 	static unsigned int getDeltaTimeMilliseconds();
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| 
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| 	// 获取游戏总时长(秒)
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| 	static double getTotalTime();
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| 
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| 	// 获取游戏总时长(毫秒)
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| 	static unsigned int getTotalTimeMilliseconds();
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| 
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| private:
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| 	// 初始化计时操作
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| 	static bool __init();
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| 
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| 	// 是否达到更新时间
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| 	static bool __isReady();
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| 
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| 	// 更新当前时间
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| 	static void __updateNow();
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| 
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| 	// 更新时间信息
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| 	static void __updateLast();
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| 
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| 	// 重置时间信息
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| 	static void __reset();
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| 
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| 	// 挂起线程
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| 	static void __sleep();
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| };
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| 
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| 
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| // 控制键盘和鼠标的输入
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| class Input
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| {
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| 	friend Game;
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| 
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| public:
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| 	// 鼠标键值
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| 	enum class Mouse : int
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| 	{
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| 		LEFT,		/* 鼠标左键 */
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| 		RIGHT,		/* 鼠标右键 */
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| 		MIDDLE		/* 鼠标中键 */
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| 	};
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| 
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| 
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| 	// 键盘键值
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| 	enum class Key : int
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| 	{
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| 		UP = 0xC8,
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| 		LEFT = 0xCB,
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| 		RIGHT = 0xCD,
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| 		DOWN = 0xD0,
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| 		ENTER = 0x1C,
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| 		SPACE = 0x39,
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| 		ESC = 0x01,
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| 		BACK = 0x0E,
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| 		TAB = 0x0F,
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| 		PAUSE = 0xC5,
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| 		Q = 0x10,
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| 		W = 0x11,
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| 		E = 0x12,
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| 		R = 0x13,
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| 		T = 0x14,
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| 		Y = 0x15,
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| 		U = 0x16,
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| 		I = 0x17,
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| 		O = 0x18,
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| 		P = 0x19,
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| 		A = 0x1E,
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| 		S = 0x1F,
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| 		D = 0x20,
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| 		F = 0x21,
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| 		G = 0x22,
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| 		H = 0x23,
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| 		J = 0x24,
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| 		K = 0x25,
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| 		L = 0x26,
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| 		Z = 0x2C,
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| 		X = 0x2D,
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| 		C = 0x2E,
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| 		V = 0x2F,
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| 		B = 0x30,
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| 		N = 0x31,
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| 		M = 0x32,
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| 		NUM1 = 0x02,
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| 		NUM2 = 0x03,
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| 		NUM3 = 0x04,
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| 		NUM4 = 0x05,
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| 		NUM5 = 0x06,
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| 		NUM6 = 0x07,
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| 		NUM7 = 0x08,
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| 		NUM8 = 0x09,
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| 		NUM9 = 0x0A,
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| 		NUM0 = 0x0B,
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| 		NUMPAD7 = 0x47,
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| 		NUMPAD8 = 0x48,
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| 		NUMPAD9 = 0x49,
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| 		NUMPAD4 = 0x4B,
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| 		NUMPAD5 = 0x4C,
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| 		NUMPAD6 = 0x4D,
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| 		NUMPAD1 = 0x4F,
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| 		NUMPAD2 = 0x50,
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| 		NUMPAD3 = 0x51,
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| 		NUMPAD0 = 0x52
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| 	};
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| 
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| public:
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| 	// 检测键盘某按键是否正被按下
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| 	static bool isDown(
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| 		Key key
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| 	);
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| 
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| 	// 检测键盘某按键是否被点击
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| 	static bool isPress(
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| 		Key key
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| 	);
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| 
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| 	// 检测键盘某按键是否正在松开
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| 	static bool isRelease(
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| 		Key key
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| 	);
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| 
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| 	// 检测鼠标按键是否正被按下
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| 	static bool isDown(
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| 		Mouse code
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| 	);
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| 
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| 	// 检测鼠标按键是否被点击
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| 	static bool isPress(
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| 		Mouse code
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| 	);
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| 
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| 	// 检测鼠标按键是否正在松开
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| 	static bool isRelease(
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| 		Mouse code
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| 	);
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| 
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| 	// 获得鼠标X轴坐标值
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| 	static double getMouseX();
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| 
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| 	// 获得鼠标Y轴坐标值
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| 	static double getMouseY();
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| 
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| 	// 获得鼠标坐标值
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| 	static Point getMousePos();
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| 
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| 	// 获得鼠标X轴坐标增量
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| 	static double getMouseDeltaX();
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| 
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| 	// 获得鼠标Y轴坐标增量
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| 	static double getMouseDeltaY();
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| 
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| 	// 获得鼠标Z轴(鼠标滚轮)坐标增量
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| 	static double getMouseDeltaZ();
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| 
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| private:
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| 	// 初始化 DirectInput 以及键盘鼠标设备
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| 	static bool __init();
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| 
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| 	// 刷新输入信息
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| 	static void __update();
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| 
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| 	// 刷新设备状态
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| 	static void __updateDeviceState();
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| 
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| 	// 卸载 DirectInput
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| 	static void __uninit();
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| };
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| 
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| 
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| // 渲染器
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| class Renderer
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| {
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| 	friend Game;
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| 	friend Window;
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| 
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| public:
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| 	// 获取背景色
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| 	static Color getBackgroundColor();
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| 
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| 	// 修改背景色
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| 	static void setBackgroundColor(
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| 		Color color
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| 	);
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| 
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| 	// 显示 FPS
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| 	static void showFps(
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| 		bool show = true
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| 	);
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| 
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| 	// 获取系统 DPI 缩放
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| 	static float getDpiScaleX();
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| 
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| 	// 获取系统 DPI 缩放
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| 	static float getDpiScaleY();
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| 
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| 	// 获取 ID2D1Factory 对象
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| 	static ID2D1Factory * getID2D1Factory();
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| 
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| 	// 获取 ID2D1HwndRenderTarget 对象
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| 	static ID2D1HwndRenderTarget * getRenderTarget();
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| 
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| 	// 获取 ID2D1SolidColorBrush 对象
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| 	static ID2D1SolidColorBrush * getSolidColorBrush();
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| 
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| 	// 获取 IWICImagingFactory 对象
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| 	static IWICImagingFactory * getIWICImagingFactory();
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| 
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| 	// 获取 IDWriteFactory 对象
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| 	static IDWriteFactory * getIDWriteFactory();
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| 
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| 	// 获取自定义的文字渲染器
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| 	static CustomTextRenderer * getCustomTextRenderer();
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| 
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| private:
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| 	// 渲染游戏画面
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| 	static void __render();
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| 
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| 	// 创建设备无关资源
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| 	static bool __createDeviceIndependentResources();
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| 
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| 	// 创建设备相关资源
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| 	static bool __createDeviceResources();
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| 
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| 	// 删除设备相关资源
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| 	static void __discardDeviceResources();
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| 
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| 	// 删除所有渲染相关资源
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| 	static void __discardResources();
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| };
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| 
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| } |