183 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "easy2d-imgui.h"
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| 
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| namespace easy2d
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| {
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| 	namespace
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| 	{
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| 		Map<int, int> mouse_buttons = 
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| 		{
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| 			{ MouseButton::Left, 0 },
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| 			{ MouseButton::Right, 1 },
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| 			{ MouseButton::Middle, 2 }
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| 		};
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| 	}
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| 
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| 	ImGuiLayer::ImGuiLayer()
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| 	{
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| 		target_window_ = Renderer::Instance().GetTargetWindow();
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| 	}
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| 
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| 	ImGuiLayer::~ImGuiLayer()
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| 	{
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| 	}
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| 
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| 	void ImGuiLayer::OnMouseButtonDown(int btn, Point const & p)
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| 	{
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| 		if (!ImGui::IsAnyMouseDown() && ::GetCapture() == nullptr)
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| 			::SetCapture(target_window_);
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| 
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| 		E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
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| 		ImGui::GetIO().MouseDown[mouse_buttons[btn]] = true;
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| 	}
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| 
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| 	void ImGuiLayer::OnMouseButtonUp(int btn, Point const & p)
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| 	{
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| 		E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
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| 		ImGui::GetIO().MouseDown[mouse_buttons[btn]] = false;
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| 
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| 		if (!ImGui::IsAnyMouseDown() && ::GetCapture() == target_window_)
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| 			::ReleaseCapture();
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| 	}
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| 
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| 	void ImGuiLayer::OnMouseWheel(float wheel)
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| 	{
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| 		ImGui::GetIO().MouseWheel += wheel;
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| 	}
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| 
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| 	void ImGuiLayer::OnKeyDown(int key)
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| 	{
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| 		E2D_ASSERT(key < 256);
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| 		ImGui::GetIO().KeysDown[key] = 1;
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| 	}
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| 
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| 	void ImGuiLayer::OnKeyUp(int key)
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| 	{
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| 		E2D_ASSERT(key < 256);
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| 		ImGui::GetIO().KeysDown[key] = 0;
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| 	}
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| 
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| 	void ImGuiLayer::OnChar(char c)
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| 	{
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| 		ImGui::GetIO().AddInputCharacter(c);
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| 	}
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| 
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| 	void ImGuiLayer::OnUpdate(Duration dt)
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| 	{
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| 		ImGuiIO& io = ImGui::GetIO();
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| 
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| 		// Setup time step
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| 		io.DeltaTime = dt.Seconds();
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| 
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| 		// Read keyboard modifiers inputs
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| 		io.KeyCtrl = Input::Instance().IsDown(KeyCode::Ctrl);
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| 		io.KeyShift = Input::Instance().IsDown(KeyCode::Shift);
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| 		io.KeyAlt = Input::Instance().IsDown(KeyCode::Alt);
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| 		io.KeySuper = false;
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| 		// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
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| 
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| 		// Update OS mouse position
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| 		UpdateMousePos();
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| 
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| 		// Update OS mouse cursor with the cursor requested by imgui
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| 		UpdateMouseCursor();
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| 	}
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| 
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| 	void ImGuiLayer::OnRender()
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| 	{
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| 		ImGuiView::Instance().NewFrame();
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| 
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| 		for (const auto& pipeline : pipelines_)
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| 		{
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| 			pipeline.second();
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| 		}
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| 
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| 		ImGuiView::Instance().Render();
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| 	}
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| 
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| 	void ImGuiLayer::UpdateMousePos()
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| 	{
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| 		ImGuiIO& io = ImGui::GetIO();
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| 
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| 		// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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| 		if (io.WantSetMousePos)
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| 		{
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| 			POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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| 			HWND hwnd = target_window_;
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| 			::ClientToScreen(hwnd, &pos);
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| 			::SetCursorPos(pos.x, pos.y);
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| 		}
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| 
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| 		Point pos = Input::Instance().GetMousePos();
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| 		io.MousePos = ImVec2(pos.x, pos.y);
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| 	}
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| 
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| 	void ImGuiLayer::UpdateMouseCursor()
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| 	{
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| 		static ImGuiMouseCursor last_mouse_cursor = ImGuiMouseCursor_COUNT;
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| 
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| 		ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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| 
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| 		if (last_mouse_cursor != imgui_cursor)
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| 		{
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| 			last_mouse_cursor = imgui_cursor;
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| 
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| 			if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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| 				return;
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| 
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| 			MouseCursor cursor = MouseCursor::Arrow;
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| 			switch (imgui_cursor)
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| 			{
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| 			case ImGuiMouseCursor_Arrow:        cursor = MouseCursor::Arrow; break;
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| 			case ImGuiMouseCursor_TextInput:    cursor = MouseCursor::TextInput; break;
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| 			case ImGuiMouseCursor_ResizeAll:    cursor = MouseCursor::SizeAll; break;
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| 			case ImGuiMouseCursor_ResizeEW:     cursor = MouseCursor::SizeWE; break;
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| 			case ImGuiMouseCursor_ResizeNS:     cursor = MouseCursor::SizeNS; break;
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| 			case ImGuiMouseCursor_ResizeNESW:   cursor = MouseCursor::SizeNESW; break;
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| 			case ImGuiMouseCursor_ResizeNWSE:   cursor = MouseCursor::SizeNWSE; break;
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| 			case ImGuiMouseCursor_Hand:         cursor = MouseCursor::Hand; break;
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| 			}
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| 
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| 			GetScene()->SetMouseCursor(cursor);
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| 		}
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| 	}
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| 
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| 	void ImGuiLayer::AddItem(ImGuiPipeline const & item, String const & name)
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| 	{
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| 		pipelines_.insert(std::make_pair(name, item));
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| 	}
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| 
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| 	void ImGuiLayer::RemoveItem(String const & name)
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| 	{
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| 		auto iter = pipelines_.find(name);
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| 		if (iter != pipelines_.end())
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| 		{
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| 			pipelines_.erase(iter);
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| 		}
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| 	}
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| 
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| 	void ImGuiLayer::RemoveAllItems()
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| 	{
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| 		pipelines_.clear();
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| 	}
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| 
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| } |