Magic_Game/Easy2D/platform/modules.h

54 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include <xaudio2.h>
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
namespace easy2d
{
namespace modules
{
class E2D_API Shlwapi
{
Shlwapi();
HMODULE shlwapi;
// Shlwapi functions
typedef BOOL(WINAPI *PFN_PathFileExistsW)(LPCWSTR);
typedef IStream*(WINAPI *PFN_SHCreateMemStream)(const BYTE*, UINT);
public:
static inline Shlwapi& Get()
{
static Shlwapi instance;
return instance;
}
PFN_PathFileExistsW PathFileExistsW;
PFN_SHCreateMemStream SHCreateMemStream;
};
}
}