100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/core/intrusive_ptr.hpp>
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#include <kiwano/base/Object.h>
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#include "Sound.h"
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namespace kiwano
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{
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namespace audio
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{
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KGE_DECLARE_SMART_PTR(Player);
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// 稜있꺄렴포
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class KGE_API Player
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: protected Object
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{
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using MusicMap = Map<size_t, SoundPtr>;
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public:
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Player();
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~Player();
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// 속潼稜있栗都
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bool Load(
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Resource const& res /* 稜있栗都 */
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);
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// 꺄렴稜있
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void Play(
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Resource const& res, /* 稜있栗都 */
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int loop_count = 0 /* 꺄렴琦뻔늴鑒 (-1 槨琦뻔꺄렴) */
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);
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// 董界稜있
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void Pause(
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Resource const& res /* 稜있栗都 */
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);
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// 셨崎꺄렴稜있
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void Resume(
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Resource const& res /* 稜있栗都 */
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);
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// 界岺稜있
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void Stop(
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Resource const& res /* 稜있栗都 */
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);
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// 삿혤稜있꺄렴榴檄
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bool IsPlaying(
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Resource const& res /* 稜있栗都 */
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);
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// 삿혤稜좆
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float GetVolume() const;
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// <20>零稜좆
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void SetVolume(
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float volume /* 1.0 槨覩迦稜좆 */
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);
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// 董界杰唐稜있
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void PauseAll();
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// 셨崎꺄렴杰唐稜있
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void ResumeAll();
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// 界岺杰唐稜있
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void StopAll();
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// 헌뇜뻠닸
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void ClearCache();
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protected:
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float volume_;
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MusicMap sound_cache_;
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};
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}
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}
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