Magic_Game/src/kiwano-audio/src/Player.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/intrusive_ptr.hpp>
#include <kiwano/base/Object.h>
#include "Sound.h"
namespace kiwano
{
namespace audio
{
KGE_DECLARE_SMART_PTR(Player);
// 稜있꺄렴포
class KGE_API Player
: protected Object
{
using MusicMap = Map<size_t, SoundPtr>;
public:
Player();
~Player();
// 속潼稜있栗都
bool Load(
Resource const& res /* 稜있栗都 */
);
// 꺄렴稜있
void Play(
Resource const& res, /* 稜있栗都 */
int loop_count = 0 /* 꺄렴琦뻔늴鑒 (-1 槨琦뻔꺄렴) */
);
// 董界稜있
void Pause(
Resource const& res /* 稜있栗都 */
);
// 셨崎꺄렴稜있
void Resume(
Resource const& res /* 稜있栗都 */
);
// 界岺稜있
void Stop(
Resource const& res /* 稜있栗都 */
);
// 삿혤稜있꺄렴榴檄
bool IsPlaying(
Resource const& res /* 稜있栗都 */
);
// 삿혤稜좆
float GetVolume() const;
// <20>零稜좆
void SetVolume(
float volume /* 1.0 槨覩迦稜좆 */
);
// 董界杰唐稜있
void PauseAll();
// 셨崎꺄렴杰唐稜있
void ResumeAll();
// 界岺杰唐稜있
void StopAll();
// 헌뇜뻠닸
void ClearCache();
protected:
float volume_;
MusicMap sound_cache_;
};
}
}