Magic_Game/src/kiwano/2d/FrameSequence.cpp

98 lines
2.5 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "FrameSequence.h"
#include "Frame.h"
#include "../base/logs.h"
namespace kiwano
{
FrameSequence::FrameSequence()
{
}
FrameSequence::FrameSequence(Vector<FramePtr> const& frames)
{
this->AddFrames(frames);
}
FrameSequence::~FrameSequence()
{
}
void FrameSequence::AddFrame(FramePtr frame)
{
KGE_ASSERT(frame && "FrameSequence::Add failed, NULL pointer exception");
if (frame)
{
frames_.push_back(frame);
}
}
void FrameSequence::AddFrames(Vector<FramePtr> const& frames)
{
if (frames_.empty())
frames_ = frames;
else
{
frames_.reserve(frames_.size() + frames.size());
for (const auto& image : frames)
AddFrame(image);
}
}
FramePtr FrameSequence::GetFrame(size_t index) const
{
KGE_ASSERT(index < frames_.size());
return frames_[index];
}
Vector<FramePtr> const& FrameSequence::GetFrames() const
{
return frames_;
}
FrameSequencePtr FrameSequence::Clone() const
{
auto frame_seq = new (std::nothrow) FrameSequence;
if (frame_seq)
{
frame_seq->AddFrames(frames_);
}
return frame_seq;
}
FrameSequencePtr FrameSequence::Reverse() const
{
auto frame_seq = new (std::nothrow) FrameSequence;
if (!frames_.empty())
{
for (auto iter = frames_.crbegin(), crend = frames_.crend(); iter != crend; ++iter)
{
if (*iter)
frame_seq->AddFrame(*iter);
}
}
return frame_seq;
}
}