480 lines
9.8 KiB
C++
480 lines
9.8 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ShapeNode.h"
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#include "../base/logs.h"
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namespace kiwano
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{
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ShapeNode::ShapeNode()
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: fill_color_(Color::White)
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, stroke_color_(Color(Color::Black, 0))
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, stroke_width_(1.f)
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, outline_join_(StrokeStyle::Miter)
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{
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}
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ShapeNode::ShapeNode(ComPtr<ID2D1Geometry> geometry)
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: ShapeNode()
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{
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SetGeometry(geometry);
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}
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ShapeNode::~ShapeNode()
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{
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}
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Rect ShapeNode::GetBoundingBox()
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{
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if (!geo_)
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return Rect{};
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D2D1_RECT_F rect;
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// no matter it failed or not
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geo_->GetBounds(D2D1::Matrix3x2F::Identity(), &rect);
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return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top };
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}
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float ShapeNode::GetLength()
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{
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float length = 0.f;
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if (geo_)
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{
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// no matter it failed or not
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geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length);
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}
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return length;
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}
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bool ShapeNode::ComputePointAtLength(float length, Point& point, Vec2& tangent)
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{
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if (geo_)
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{
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if (SUCCEEDED(geo_->ComputePointAtLength(
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length,
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D2D1::Matrix3x2F::Identity(),
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DX::ConvertToPoint2F(&point),
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DX::ConvertToPoint2F(&tangent))))
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{
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return true;
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}
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}
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return false;
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}
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float ShapeNode::ComputeArea()
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{
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if (!geo_)
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return 0.f;
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float area = 0.f;
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// no matter it failed or not
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geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area);
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return area;
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}
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bool ShapeNode::ContainsPoint(Point const& point)
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{
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if (!geo_)
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return false;
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BOOL ret = 0;
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// no matter it failed or not
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geo_->FillContainsPoint(
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DX::ConvertToPoint2F(point),
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D2D1::Matrix3x2F::Identity(),
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&ret
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);
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return !!ret;
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}
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void ShapeNode::SetFillColor(const Color & color)
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{
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fill_color_ = color;
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}
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void ShapeNode::SetStrokeColor(const Color & color)
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{
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stroke_color_ = color;
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}
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void ShapeNode::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
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void ShapeNode::SetOutlineJoinStyle(StrokeStyle outline_join)
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{
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outline_join_ = outline_join;
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}
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void ShapeNode::OnRender()
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{
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if (geo_)
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{
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Renderer::GetInstance()->FillGeometry(
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geo_,
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fill_color_
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);
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Renderer::GetInstance()->DrawGeometry(
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geo_,
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stroke_color_,
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stroke_width_,
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outline_join_
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);
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}
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}
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//-------------------------------------------------------
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// LineNode
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//-------------------------------------------------------
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LineNode::LineNode()
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{
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}
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LineNode::LineNode(Point const& begin, Point const& end)
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{
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SetLine(begin, end);
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}
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LineNode::~LineNode()
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{
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}
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void LineNode::SetLine(Point const& begin, Point const& end)
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{
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ComPtr<ID2D1PathGeometry> path_geo;
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ComPtr<ID2D1GeometrySink> path_sink;
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HRESULT hr = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory()->CreatePathGeometry(&path_geo);
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if (SUCCEEDED(hr))
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{
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hr = path_geo->Open(&path_sink);
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}
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if (SUCCEEDED(hr))
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{
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path_sink->BeginFigure(DX::ConvertToPoint2F(begin), D2D1_FIGURE_BEGIN_FILLED);
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path_sink->AddLine(DX::ConvertToPoint2F(end));
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path_sink->EndFigure(D2D1_FIGURE_END_OPEN);
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hr = path_sink->Close();
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}
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if (SUCCEEDED(hr))
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{
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geo_ = path_geo;
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}
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}
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void LineNode::SetBegin(Point const& begin)
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{
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SetLine(begin, end_);
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}
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void LineNode::SetEnd(Point const& end)
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{
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SetLine(begin_, end);
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}
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//-------------------------------------------------------
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// RectNode
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//-------------------------------------------------------
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RectNode::RectNode()
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{
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}
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RectNode::RectNode(Rect const& rect)
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{
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SetRect(rect);
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}
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RectNode::RectNode(Point const& left_top, Size const& size)
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{
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SetRect(Rect{ left_top, size });
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}
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RectNode::~RectNode()
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{
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}
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void RectNode::SetRect(Rect const& rect)
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{
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ComPtr<ID2D1RectangleGeometry> geo;
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auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
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if (SUCCEEDED(factory->CreateRectangleGeometry(DX::ConvertToRectF(rect), &geo)))
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{
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geo_ = geo;
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rect_ = rect;
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}
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}
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//-------------------------------------------------------
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// RoundedRectNode
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//-------------------------------------------------------
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RoundedRectNode::RoundedRectNode()
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: radius_x_(0.f)
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, radius_y_(0.f)
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{
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}
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RoundedRectNode::RoundedRectNode(Rect const& rect, float radius_x, float radius_y)
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{
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SetRoundedRect(rect, radius_x, radius_y);
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}
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RoundedRectNode::~RoundedRectNode()
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{
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}
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void RoundedRectNode::SetRadius(float radius_x, float radius_y)
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{
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SetRoundedRect(rect_, radius_x, radius_y);
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}
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void RoundedRectNode::SetRect(Rect const& rect)
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{
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SetRoundedRect(rect, radius_x_, radius_y_);
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}
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void RoundedRectNode::SetRoundedRect(Rect const& rect, float radius_x, float radius_y)
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{
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ComPtr<ID2D1RoundedRectangleGeometry> geo;
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auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
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if (SUCCEEDED(factory->CreateRoundedRectangleGeometry(
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D2D1::RoundedRect(
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DX::ConvertToRectF(rect),
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radius_x,
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radius_y
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),
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&geo)))
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{
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geo_ = geo;
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rect_ = rect;
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radius_x_ = radius_x;
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radius_y_ = radius_y;
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}
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}
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//-------------------------------------------------------
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// CircleNode
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//-------------------------------------------------------
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CircleNode::CircleNode()
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: radius_(0.f)
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{
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}
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CircleNode::CircleNode(Point const& center, float radius)
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{
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SetCircle(center, radius);
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}
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CircleNode::~CircleNode()
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{
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}
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void CircleNode::SetRadius(float radius)
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{
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SetCircle(center_, radius);
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}
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void CircleNode::SetCenter(Point const& center)
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{
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SetCircle(center, radius_);
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}
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void CircleNode::SetCircle(Point const& center, float radius)
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{
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ComPtr<ID2D1EllipseGeometry> geo;
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auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
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if (SUCCEEDED(factory->CreateEllipseGeometry(
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D2D1::Ellipse(
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DX::ConvertToPoint2F(center),
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radius,
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radius),
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&geo)))
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{
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geo_ = geo;
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center_ = center;
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radius_ = radius;
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}
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}
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//-------------------------------------------------------
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// EllipseNode
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//-------------------------------------------------------
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EllipseNode::EllipseNode()
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: radius_x_(0.f)
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, radius_y_(0.f)
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{
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}
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EllipseNode::EllipseNode(Point const& center, float radius_x, float radius_y)
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{
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SetEllipse(center, radius_x, radius_y);
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}
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EllipseNode::~EllipseNode()
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{
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}
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void EllipseNode::SetRadius(float radius_x, float radius_y)
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{
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SetEllipse(center_, radius_x, radius_y);
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}
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void EllipseNode::SetCenter(Point const& center)
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{
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SetEllipse(center, radius_x_, radius_y_);
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}
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void EllipseNode::SetEllipse(Point const& center, float radius_x, float radius_y)
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{
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ComPtr<ID2D1EllipseGeometry> geo;
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auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
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if (SUCCEEDED(factory->CreateEllipseGeometry(
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D2D1::Ellipse(
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DX::ConvertToPoint2F(center),
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radius_x,
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radius_y),
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&geo)))
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{
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geo_ = geo;
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radius_x_ = radius_x;
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radius_y_ = radius_y;
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}
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}
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//-------------------------------------------------------
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// PathNode
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//-------------------------------------------------------
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PathNode::PathNode()
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{
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}
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PathNode::~PathNode()
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{
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}
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void PathNode::BeginPath(Point const& begin_pos)
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{
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current_geometry_ = nullptr;
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auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
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ThrowIfFailed(
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factory->CreatePathGeometry(¤t_geometry_)
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);
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ThrowIfFailed(
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current_geometry_->Open(¤t_sink_)
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);
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current_sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
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}
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void PathNode::EndPath(bool closed)
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{
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if (current_sink_)
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{
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current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
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ThrowIfFailed(
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current_sink_->Close()
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);
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geo_ = current_geometry_;
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current_sink_ = nullptr;
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current_geometry_ = nullptr;
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}
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}
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void PathNode::AddLine(Point const& point)
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{
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if (current_sink_)
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current_sink_->AddLine(DX::ConvertToPoint2F(point));
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}
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void PathNode::AddLines(Vector<Point> const& points)
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{
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if (current_sink_ && !points.empty())
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{
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current_sink_->AddLines(
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reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
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static_cast<UINT32>(points.size())
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);
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}
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}
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void PathNode::AddBezier(Point const& point1, Point const& point2, Point const& point3)
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{
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if (current_sink_)
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{
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current_sink_->AddBezier(
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D2D1::BezierSegment(
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DX::ConvertToPoint2F(point1),
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DX::ConvertToPoint2F(point2),
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DX::ConvertToPoint2F(point3)
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)
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);
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}
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}
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void PathNode::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small)
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{
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if (current_sink_)
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{
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current_sink_->AddArc(
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D2D1::ArcSegment(
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DX::ConvertToPoint2F(point),
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DX::ConvertToSizeF(radius),
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rotation,
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clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
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is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
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)
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);
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}
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}
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void PathNode::ClearPath()
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{
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geo_ = nullptr;
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current_sink_ = nullptr;
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current_geometry_ = nullptr;
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}
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}
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