Magic_Game/Easy2D/Action/EActionCallback.cpp

28 lines
444 B
C++

#include "..\eactions.h"
e2d::EActionCallback::EActionCallback(const std::function<void()>& callback) :
m_Callback(callback)
{
}
e2d::EActionCallback * e2d::EActionCallback::clone() const
{
return new EActionCallback(m_Callback);
}
void e2d::EActionCallback::_init()
{
// 执行回调函数的动作不需要初始化
}
void e2d::EActionCallback::_callOn()
{
m_Callback();
this->stop();
}
void e2d::EActionCallback::_reset()
{
EAction::_reset();
}