Magic_Game/Easy2D/Transition/ETransitionEmerge.cpp

40 lines
908 B
C++

#include "..\etransitions.h"
#include "..\eactions.h"
#include "..\emanagers.h"
e2d::ETransitionEmerge::ETransitionEmerge(float emergeDuration)
: m_fEmergeDuration(emergeDuration)
{
}
void e2d::ETransitionEmerge::_setTarget(EScene * prev, EScene * next, bool & transitional)
{
// 初始化场景属性
next->getRoot()->setOpacity(0);
// 第一个场景淡出
auto action1 = new EActionFadeOut(m_fEmergeDuration);
if (prev)
{
action1->setTarget(prev->getRoot());
}
// 第二个场景淡入
auto action2 = new EActionFadeIn(m_fEmergeDuration);
action2->setTarget(next->getRoot());
// 标志动画结束
auto action3 = new EActionCallback([&, prev, next] {
transitional = false;
// 还原场景状态
if (prev)
{
prev->getRoot()->setOpacity(1);
}
next->getRoot()->setOpacity(1);
});
// 添加顺序动作
EActionManager::addAction(new EActionSequence(2, new EActionTwoAtSameTime(action1, action2), action3));
}