104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "Action.h"
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| 
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| namespace easy2d
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| {
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| 	// 动作组
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| 	class E2D_API ActionGroup
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| 		: public Action
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| 	{
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| 	public:
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| 		using ActionList = IntrusiveList<ActionPtr>;
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| 
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| 		ActionGroup();
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| 
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| 		explicit ActionGroup(
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| 			Array<ActionPtr> const& actions,
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| 			bool sequence = true				// 按顺序执行或同时执行
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| 		);
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| 
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| 		virtual ~ActionGroup();
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| 
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| 		// 添加动作
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| 		void Add(
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| 			ActionPtr const& action
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| 		);
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| 
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| 		// 添加多个动作
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| 		void Add(
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| 			Array<ActionPtr> const& actions
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| 		);
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| 
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| 		// 获取所有动作
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| 		inline ActionList const& GetActions() { return actions_; }
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| 
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| 		// 获取该动作的拷贝对象
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| 		ActionPtr Clone() const override;
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| 
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| 		// 获取该动作的倒转
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| 		ActionPtr Reverse() const override;
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| 
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| 	protected:
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| 		// 初始化动作
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| 		void Init(NodePtr const& target) override;
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| 
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| 		// 更新动作
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| 		void Update(NodePtr const& target, Duration dt) override;
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| 
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| 	protected:
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| 		bool		sequence_;
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| 		ActionPtr	current_;
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| 		ActionList	actions_;
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| 	};
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| 
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| 
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| 	// 顺序动作
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| 	class E2D_API ActionSequence
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| 		: public ActionGroup
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| 	{
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| 	public:
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| 		E2D_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead")
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| 		inline ActionSequence() : ActionGroup() {}
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| 
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| 		E2D_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead")
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| 		inline explicit ActionSequence(Array<ActionPtr> const& actions) : ActionGroup(actions, true) {}
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| 
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| 		virtual ~ActionSequence() {}
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| 	};
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| 
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| 
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| 	// 同步动作
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| 	class E2D_API ActionSpawn
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| 		: public ActionGroup
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| 	{
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| 	public:
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| 		E2D_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead")
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| 		inline ActionSpawn() : ActionGroup() { sequence_ = false; }
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| 
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| 		E2D_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead")
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| 		inline explicit ActionSpawn(Array<ActionPtr> const& actions) : ActionGroup(actions, false) {}
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| 
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| 		virtual ~ActionSpawn() {}
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| 	};
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| }
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