Magic_Game/Easy2D/Tool/EFileUtils.cpp

140 lines
3.8 KiB
C++

#include "..\etools.h"
#include "..\Win\winbase.h"
#include <algorithm>
#include <commdlg.h>
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID DECLSPEC_SELECTANY name \
= { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } }
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(
const GUID& rfid,
DWORD dwFlags,
HANDLE hToken,
PWSTR *ppszPath);
e2d::EString e2d::EFileUtils::getLocalAppDataPath()
{
// 获取 AppData\Local 文件夹的路径
PWSTR pszPath = NULL;
HMODULE hModule = LoadLibrary(L"shell32.dll");
pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath");
HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &pszPath);
if (SUCCEEDED(hr))
{
EString path = pszPath;
CoTaskMemFree(pszPath);
return path;
}
return L"";
}
e2d::EString e2d::EFileUtils::getTempPath()
{
// 获取临时文件目录
wchar_t path[_MAX_PATH];
::GetTempPath(_MAX_PATH, path);
// 创建临时文件目录
e2d::EString tempFilePath = path + e2d::EApp::getAppName();
if (_waccess(tempFilePath, 0) == -1)
{
_wmkdir(tempFilePath);
}
return tempFilePath;
}
e2d::EString e2d::EFileUtils::getDefaultSavePath()
{
EString path = EFileUtils::getLocalAppDataPath();
WARN_IF(path.isEmpty(), "Cannot get local AppData path!");
path += L"\\" + EApp::getAppName();
if (_waccess(path, 0) == -1)
{
_wmkdir(path);
}
path += L"\\DefaultData.ini";
return path;
}
void e2d::EFileUtils::saveInt(const EString & key, int value)
{
::WritePrivateProfileString(L"Default", key, EString::parse(value), getDefaultSavePath());
}
void e2d::EFileUtils::saveFloat(const EString & key, float value)
{
::WritePrivateProfileString(L"Default", key, EString::parse(value), getDefaultSavePath());
}
void e2d::EFileUtils::saveString(const EString & key, const EString & value)
{
::WritePrivateProfileString(L"Default", key, value, getDefaultSavePath());
}
int e2d::EFileUtils::getInt(const EString & key, int default)
{
return ::GetPrivateProfileInt(L"Default", key, default, getDefaultSavePath());
}
float e2d::EFileUtils::getFloat(const EString & key, float default)
{
wchar_t temp[32] = { 0 };
::GetPrivateProfileString(L"Default", key, EString::parse(default), temp, 31, getDefaultSavePath());
return std::stof(temp);
}
e2d::EString e2d::EFileUtils::getString(const EString & key, const EString & default)
{
wchar_t temp[256] = { 0 };
::GetPrivateProfileString(L"Default", key, default, temp, 255, getDefaultSavePath());
return temp;
}
e2d::EString e2d::EFileUtils::getFileExtension(const EString & filePath)
{
EString fileExtension;
// 找到文件名中的最后一个 '.' 的位置
size_t pos = filePath.findLastOf(L'.');
// 判断 pos 是否是个有效位置
if (pos != -1)
{
// 截取扩展名
fileExtension = filePath.sub(pos, filePath.length());
// 转换为小写字母
fileExtension = fileExtension.lower();
}
return fileExtension;
}
e2d::EString e2d::EFileUtils::getSaveFilePath(const EString & title, const EString & defExt)
{
// 弹出保存对话框
OPENFILENAME ofn = { 0 };
TCHAR strFilename[MAX_PATH] = { 0 }; // 用于接收文件名
ofn.lStructSize = sizeof(OPENFILENAME); // 结构体大小
ofn.hwndOwner = GetHWnd(); // 窗口句柄
ofn.lpstrFilter = L"所有文件\0*.*\0\0"; // 设置过滤
ofn.nFilterIndex = 1; // 过滤器索引
ofn.lpstrFile = strFilename; // 接收返回的文件路径和文件名
ofn.nMaxFile = sizeof(strFilename); // 缓冲区长度
ofn.lpstrInitialDir = NULL; // 初始目录为默认
ofn.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
ofn.lpstrTitle = title; // 标题
ofn.lpstrDefExt = defExt; // 默认追加的扩展名
if (GetSaveFileName(&ofn))
{
return strFilename;
}
return L"";
}