Magic_Game/src/kiwano-physics/Fixture.cpp

218 lines
5.7 KiB
C++

// Copyright (c) 2018-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano-physics/PhysicBody.h>
#include <kiwano-physics/Fixture.h>
#include <kiwano-physics/PhysicWorld.h>
namespace kiwano
{
namespace physics
{
FixturePtr Fixture::CreateCircle(const Param& param, float radius, const Point& offset)
{
FixturePtr ptr = new (std::nothrow) Fixture;
if (ptr)
{
auto shape = std::make_unique<b2CircleShape>();
shape->m_radius = global::LocalToWorld(radius);
shape->m_p = global::LocalToWorld(offset);
ptr->shape_ = std::move(shape);
ptr->param_ = param;
}
return ptr;
}
FixturePtr Fixture::CreateRect(const Param& param, const Size& size, const Point& offset, float rotation)
{
FixturePtr ptr = new (std::nothrow) Fixture;
if (ptr)
{
b2Vec2 b2size = global::LocalToWorld(size);
b2Vec2 b2offset = global::LocalToWorld(offset);
auto shape = std::make_unique<b2PolygonShape>();
shape->SetAsBox(b2size.x / 2, b2size.y / 2, b2offset, math::Degree2Radian(rotation));
ptr->shape_ = std::move(shape);
ptr->param_ = param;
}
return ptr;
}
FixturePtr Fixture::CreatePolygon(const Param& param, const Vector<Point>& vertexs)
{
FixturePtr ptr = new (std::nothrow) Fixture;
if (ptr)
{
Vector<b2Vec2> b2vertexs;
b2vertexs.reserve(vertexs.size());
for (const auto& v : vertexs)
{
b2vertexs.push_back(global::LocalToWorld(v));
}
auto shape = std::make_unique<b2PolygonShape>();
shape->Set(&b2vertexs[0], static_cast<int32>(b2vertexs.size()));
ptr->shape_ = std::move(shape);
ptr->param_ = param;
}
return ptr;
}
FixturePtr Fixture::CreateEdge(const Param& param, const Point& p1, const Point& p2)
{
FixturePtr ptr = new (std::nothrow) Fixture;
if (ptr)
{
b2Vec2 start = global::LocalToWorld(p1);
b2Vec2 end = global::LocalToWorld(p2);
auto shape = std::make_unique<b2EdgeShape>();
shape->Set(start, end);
ptr->shape_ = std::move(shape);
ptr->param_ = param;
}
return ptr;
}
FixturePtr Fixture::CreateChain(const Param& param, const Vector<Point>& vertices, bool loop)
{
FixturePtr ptr = new (std::nothrow) Fixture;
if (ptr)
{
Vector<b2Vec2> b2vertices;
b2vertices.reserve(vertices.size());
for (const auto& v : vertices)
{
b2vertices.push_back(global::LocalToWorld(v));
}
auto shape = std::make_unique<b2ChainShape>();
if (loop)
{
shape->CreateLoop(&b2vertices[0], static_cast<int32>(b2vertices.size()));
}
else
{
shape->CreateChain(&b2vertices[0], static_cast<int32>(b2vertices.size()));
}
ptr->shape_ = std::move(shape);
ptr->param_ = param;
}
return ptr;
}
Fixture::Fixture()
: fixture_(nullptr)
{
}
Fixture::~Fixture()
{
}
bool Fixture::Init(PhysicBodyPtr body)
{
return this->Init(body.Get());
}
bool Fixture::Init(PhysicBody* body)
{
KGE_ASSERT(fixture_ == nullptr);
KGE_ASSERT(body);
if (body)
{
b2Body* b2body = body->GetB2Body();
if (b2body == nullptr)
{
// lazy init
return true;
}
b2FixtureDef fd;
fd.density = param_.density;
fd.friction = param_.friction;
fd.restitution = param_.restitution;
fd.isSensor = param_.is_sensor;
fd.shape = shape_.get();
b2Fixture* fixture = b2body->CreateFixture(&fd);
if (fixture)
{
this->SetB2Fixture(fixture);
// Don't need shape any more, b2Fixture already has a clone
shape_.reset();
return true;
}
}
return false;
}
PhysicBody* Fixture::GetBody() const
{
KGE_ASSERT(fixture_);
return static_cast<PhysicBody*>(fixture_->GetBody()->GetUserData());
}
void Fixture::GetMassData(float* mass, Point* center, float* inertia) const
{
KGE_ASSERT(fixture_);
b2MassData data;
fixture_->GetMassData(&data);
if (mass)
*mass = data.mass;
if (center)
*center = global::WorldToLocal(data.center);
if (inertia)
*inertia = data.I;
}
bool Fixture::TestPoint(const Point& p) const
{
KGE_ASSERT(fixture_);
return fixture_->TestPoint(global::LocalToWorld(p));
}
void Fixture::Destroy()
{
if (fixture_)
{
b2Body* body = fixture_->GetBody();
if (body)
{
body->DestroyFixture(fixture_);
}
fixture_ = nullptr;
}
}
} // namespace physics
} // namespace kiwano