Magic_Game/src/kiwano/renderer/Renderer.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../base/time.h"
#include "../base/Component.h"
#include "../base/Resource.h"
#include "../2d/include-forwards.h"
#include "../2d/Font.hpp"
#include "../2d/TextStyle.hpp"
#include "helper.hpp"
#include "Image.h"
#include "Geometry.h"
#include "TextRenderer.h"
#if defined(KGE_USE_DIRECTX10)
# include "D3D10DeviceResources.h"
#else
# include "D3D11DeviceResources.h"
#endif
namespace kiwano
{
#if defined(KGE_USE_DIRECTX10)
typedef ID3D10DeviceResources ID3DDeviceResources;
#else
typedef ID3D11DeviceResources ID3DDeviceResources;
#endif
class KGE_API Renderer
: public Singleton<Renderer>
, public Component
{
KGE_DECLARE_SINGLETON(Renderer);
public:
void CreateLayer(
ComPtr<ID2D1Layer>& layer
);
void CreateLineGeometry(
Geometry& geo,
Point const& begin_pos,
Point const& end_pos
);
void CreateRectGeometry(
Geometry& geo,
Rect const& rect
);
void CreateRoundedRectGeometry(
Geometry& geo,
Rect const& rect,
Vec2 const& radius
);
void CreateEllipseGeometry(
Geometry& geo,
Point const& center,
Vec2 const& radius
);
void CreatePathGeometrySink(
GeometrySink& sink
);
void DrawGeometry(
Geometry const& geometry,
const Color& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
);
void FillGeometry(
Geometry const& geometry,
Color const& fill_color
);
void DrawRectangle(
Rect const& rect,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
);
void FillRectangle(
Rect const& rect,
Color const& fill_color
);
void DrawBitmap(
ComPtr<ID2D1Bitmap> const& bitmap,
Rect const& src_rect,
Rect const& dest_rect
);
void DrawTextLayout(
ComPtr<IDWriteTextLayout> const& text_layout
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void SetClearColor(
Color const& clear_color
);
// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
void SetAntialiasMode(
bool enabled
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
void SetTextAntialiasMode(
TextAntialias mode
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>رմ<D8B1>ֱͬ<D6B1><CDAC>
void SetVSyncEnabled(
bool enabled
);
// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
void SetOpacity(
float opacity
);
void SetTransform(
const Matrix& matrix
);
void SetTextStyle(
float opacity,
const Color& color,
bool has_outline,
const Color& outline_color,
float outline_width,
StrokeStyle outline_stroke
);
void PushClip(
const Matrix& clip_matrix,
const Size& clip_size
);
void PopClip();
void PushLayer(
ComPtr<ID2D1Layer> const& layer,
LayerProperties const& properties
);
void PopLayer();
void Resize(
UINT width,
UINT height
);
bool CheckVisibility(
Size const& content_size,
Matrix const& transform
);
public:
void SetupComponent() override;
void DestroyComponent() override;
void BeforeRender() override;
void AfterRender() override;
void HandleMessage(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) override;
void SetCollectingStatus(bool collecting);
public:
struct Status
{
Time start;
Duration duration;
int primitives;
};
inline HWND GetTargetWindow() const { return hwnd_; }
inline Status const& GetStatus() const { return status_; }
inline Size const& GetOutputSize() const { return output_size_; }
inline ID2DDeviceResources* GetD2DDeviceResources() const { KGE_ASSERT(d2d_res_); return d2d_res_.get(); }
inline ID3DDeviceResources* GetD3DDeviceResources() const { KGE_ASSERT(d3d_res_); return d3d_res_.get(); }
inline ITextRenderer* GetTextRenderer() const { KGE_ASSERT(text_renderer_); return text_renderer_.get(); }
inline ID2D1SolidColorBrush* GetSolidColorBrush() const { KGE_ASSERT(solid_color_brush_); return solid_color_brush_.get(); }
private:
Renderer();
~Renderer();
HRESULT CreateDeviceResources();
HRESULT HandleDeviceLost();
HRESULT BeginDraw();
HRESULT EndDraw();
void IncreasePrimitivesCount();
private:
bool vsync_;
bool antialias_;
bool collecting_status_;
float opacity_;
HWND hwnd_;
Size output_size_;
Color clear_color_;
TextAntialias text_antialias_;
Status status_;
ComPtr<ID2DDeviceResources> d2d_res_;
ComPtr<ID3DDeviceResources> d3d_res_;
ComPtr<ID2D1DeviceContext> device_context_;
ComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
ComPtr<ITextRenderer> text_renderer_;
ComPtr<ID2D1SolidColorBrush> solid_color_brush_;
};
}