87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "audio.h"
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#include "base.h"
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#include "modules.h"
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#include <mfapi.h>
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#include <mfidl.h>
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#include <mfreadwrite.h>
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namespace easy2d
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{
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namespace audio
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{
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AudioDevice instance;
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AudioDevice::AudioDevice()
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: x_audio2_(nullptr)
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, mastering_voice_(nullptr)
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{
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}
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AudioDevice::~AudioDevice()
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{
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}
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void AudioDevice::Initialize()
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{
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ThrowIfFailed(
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modules::MediaFoundation.MFStartup(MF_VERSION, MFSTARTUP_FULL)
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);
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ThrowIfFailed(
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modules::XAudio2.XAudio2Create(&x_audio2_, 0, XAUDIO2_DEFAULT_PROCESSOR)
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);
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ThrowIfFailed(
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x_audio2_->CreateMasteringVoice(&mastering_voice_)
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);
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}
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void AudioDevice::Uninitialize()
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{
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if (mastering_voice_)
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{
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mastering_voice_->DestroyVoice();
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mastering_voice_ = nullptr;
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}
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SafeRelease(x_audio2_);
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modules::MediaFoundation.MFShutdown();
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}
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HRESULT AudioDevice::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
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{
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return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
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}
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void AudioDevice::Open()
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{
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x_audio2_->StartEngine();
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}
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void AudioDevice::Close()
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{
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x_audio2_->StopEngine();
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}
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}
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} |