Magic_Game/src/kiwano/render/StrokeStyle.cpp

129 lines
3.5 KiB
C++

// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/render/Renderer.h>
#include <kiwano/render/StrokeStyle.h>
namespace kiwano
{
StrokeStylePtr StrokeStyle::Create(CapStyle cap, LineJoinStyle line_join, DashStyle dash, float dash_offset)
{
StrokeStylePtr ptr = new (std::nothrow) StrokeStyle;
if (ptr)
{
ptr->SetCapStyle(cap);
ptr->SetLineJoinStyle(line_join);
ptr->SetDashStyle(dash);
ptr->SetDashOffset(dash_offset);
}
return ptr;
}
StrokeStylePtr StrokeStyle::Create(CapStyle cap, LineJoinStyle line_join, const float* dash_array, size_t dash_size,
float dash_offset)
{
StrokeStylePtr ptr = new (std::nothrow) StrokeStyle;
if (ptr)
{
ptr->SetCapStyle(cap);
ptr->SetLineJoinStyle(line_join);
ptr->SetDashStyle(dash_array, dash_size);
ptr->SetDashOffset(dash_offset);
}
return ptr;
}
StrokeStyle::StrokeStyle()
: cap_(CapStyle::Flat)
, line_join_(LineJoinStyle::Miter)
, dash_offset_(0.0f)
{
}
void StrokeStyle::SetDashStyle(DashStyle dash_style)
{
switch (dash_style)
{
case DashStyle::Solid:
{
dash_array_.clear();
break;
}
case DashStyle::Dash:
{
dash_array_ = { 2, 2 };
break;
}
case DashStyle::Dot:
{
dash_array_ = { 0, 2 };
break;
}
case DashStyle::DashDot:
{
dash_array_ = { 2, 2, 0, 2 };
break;
}
case DashStyle::DashDotDot:
{
dash_array_ = { 2, 2, 0, 2, 0, 2 };
break;
}
default:
break;
}
}
void StrokeStyle::SetDashStyle(const Vector<float>& dash_array)
{
dash_array_ = dash_array;
style_.reset();
}
void StrokeStyle::SetDashStyle(const float* dash_array, size_t dash_size)
{
if (dash_size == 0)
dash_array_.clear();
else
dash_array_.assign(dash_array, dash_array + dash_size);
style_.reset();
}
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
ComPtr<ID2D1StrokeStyle> StrokeStyle::GetStrokeStyle() const
{
StrokeStyle& self = const_cast<StrokeStyle&>(*this);
if (dash_array_.empty())
Renderer::GetInstance().CreateStrokeStyle(self, cap_, line_join_, nullptr, 0, dash_offset_);
else
Renderer::GetInstance().CreateStrokeStyle(self, cap_, line_join_, &dash_array_[0], dash_array_.size(),
dash_offset_);
return style_;
}
#endif
} // namespace kiwano