256 lines
4.7 KiB
C++
256 lines
4.7 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Actor.h"
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#include "../renderer/RenderTarget.h"
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#ifdef DrawText
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# undef DrawText
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#endif
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namespace kiwano
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{
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// »²¼
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class KGE_API Canvas
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: public Actor
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{
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public:
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Canvas();
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virtual ~Canvas();
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// ¿ªÊ¼»æÍ¼
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void BeginDraw();
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// ½áÊø»æÍ¼
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void EndDraw();
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// »Ö±Ïß
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void DrawLine(
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Point const& begin,
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Point const& end
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);
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// »Ô²Ðα߿ò
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void DrawCircle(
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Point const& center,
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Float32 radius
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);
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// »ÍÖÔ²Ðα߿ò
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void DrawEllipse(
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Point const& center,
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Vec2 const& radius
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);
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// »¾ØÐα߿ò
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void DrawRect(
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Rect const& rect
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);
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// »Ô²½Ç¾ØÐα߿ò
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void DrawRoundedRect(
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Rect const& rect,
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Vec2 const& radius
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);
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// Ìî³äÔ²ÐÎ
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void FillCircle(
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Point const& center,
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Float32 radius
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);
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// Ìî³äÍÖÔ²ÐÎ
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void FillEllipse(
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Point const& center,
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Vec2 const& radius
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);
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// Ìî³ä¾ØÐÎ
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void FillRect(
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Rect const& rect
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);
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// Ìî³äÔ²½Ç¾ØÐÎ
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void FillRoundedRect(
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Rect const& rect,
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Vec2 const& radius
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);
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// »Í¼
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void DrawTexture(
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Texture const& texture,
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const Rect* src_rect = nullptr,
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const Rect* dest_rect = nullptr
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);
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// »ÎÄ×Ö
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void DrawText(
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String const& text, /* ÎÄ×Ö */
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Point const& point /* ÎÄ×ÖλÖà */
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);
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// ¿ªÊ¼»æÖÆÂ·¾¶
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void BeginPath(
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Point const& begin_pos /* ·¾¶Æðʼµã */
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);
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// ½áÊøÂ·¾¶
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void EndPath(
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bool closed = true /* ·¾¶ÊÇ·ñ±ÕºÏ */
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);
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// Ìí¼ÓÒ»ÌõÏß¶Î
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void AddLine(
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Point const& point /* ¶Ëµã */
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);
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// Ìí¼Ó¶àÌõÏß¶Î
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void AddLines(
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Vector<Point> const& points
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);
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// Ìí¼ÓÒ»ÌõÈý´Î·½±´Èû¶ûÇúÏß
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void AddBezier(
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Point const& point1, /* ±´Èû¶ûÇúÏߵĵÚÒ»¸ö¿ØÖƵã */
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Point const& point2, /* ±´Èû¶ûÇúÏߵĵڶþ¸ö¿ØÖƵã */
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Point const& point3 /* ±´Èû¶ûÇúÏßµÄÖÕµã */
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);
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// Ìí¼Ó»¡Ïß
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void AddArc(
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Point const& point, /* ÖÕµã */
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Point const& radius, /* ÍÖÔ²°ë¾¶ */
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Float32 rotation, /* ÍÖÔ²Ðýת½Ç¶È */
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bool clockwise = true, /* ˳ʱÕë or ÄæÊ±Õë */
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bool is_small = true /* ÊÇ·ñȡСÓÚ 180¡ã µÄ»¡ */
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);
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// ·¾¶Ãè±ß
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void StrokePath();
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// ·¾¶Ìî³ä
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void FillPath();
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// Çå¿Õ»²¼
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void Clear();
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// Çå¿Õ»²¼
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void Clear(
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Color const& clear_color
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);
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// ÉèÖÃÌî³äÑÕÉ«
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void SetFillColor(
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Color const& color
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);
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// ÉèÖÃÏßÌõÑÕÉ«
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void SetStrokeColor(
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Color const& color
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);
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// ÉèÖÃÏßÌõ¿í¶È
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void SetStrokeWidth(
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Float32 width
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);
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// ÉèÖÃÏßÌõÑùʽ
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void SetStrokeStyle(
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StrokeStyle stroke_style
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);
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// ÉèÖÃÎÄ×Ö×ÖÌå
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void SetTextFont(
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Font const& font
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);
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// ÉèÖÃÎÄ×ֻˢÑùʽ
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void SetTextStyle(
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TextStyle const& text_style
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);
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// ÉèÖû±Ê͸Ã÷¶È
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void SetBrushOpacity(
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Float32 opacity
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);
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// »±Ê¶þά±ä»»
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void SetBrushTransform(
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Transform const& transform
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);
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// »±Ê¶þά±ä»»
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void SetBrushTransform(
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Matrix3x2 const& transform
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);
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// ÉèÖÃͼ²ã
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void PushLayerArea(
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LayerArea& area
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);
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// µ¯³öͼ²ã
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void PopLayerArea();
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// ÉèÖòüôÇøÓò
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void PushClipRect(
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Rect const& clip_rect
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);
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// µ¯³ö²Ã¼ôÇøÓò
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void PopClipRect();
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// »ñÈ¡Ìî³äÑÕÉ«
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Color GetFillColor() const;
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// »ñÈ¡ÏßÌõÑÕÉ«
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Color GetStrokeColor() const;
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// »ñÈ¡ÏßÌõ¿í¶È
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Float32 GetStrokeWidth() const;
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// »ñÈ¡»±Ê͸Ã÷¶È
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Float32 GetBrushOpacity() const;
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// µ¼³öΪͼƬ
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Texture ExportToTexture() const;
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void OnRender(RenderTarget* rt) override;
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protected:
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void UpdateCache() const;
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protected:
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Float32 stroke_width_;
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Color fill_color_;
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Color stroke_color_;
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Font text_font_;
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TextStyle text_style_;
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StrokeStyle stroke_style_;
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GeometrySink geo_sink_;
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TextureRenderTarget rt_;
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mutable bool cache_expired_;
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mutable Texture texture_cached_;
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};
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}
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