Magic_Game/core/Manager/InputManager.cpp

142 lines
2.3 KiB
C++

#include "..\e2dmanager.h"
#include "..\e2dtool.h"
// ¼àÌýÆ÷ÈÝÆ÷
static std::vector<e2d::InputListener*> s_vListeners;
void e2d::InputManager::__update()
{
for (size_t i = 0; i < s_vListeners.size(); i++)
{
auto pListener = s_vListeners[i];
// ¸üмàÌýÆ÷
if (pListener->m_bClear)
{
pListener->release();
s_vListeners.erase(s_vListeners.begin() + i);
}
else if (pListener->isRunning())
{
pListener->_update();
}
}
}
void e2d::InputManager::__uninit()
{
FOR_LOOP(listener, s_vListeners)
{
SafeRelease(&listener);
}
s_vListeners.clear();
}
void e2d::InputManager::__add(InputListener * pListener)
{
WARN_IF(pListener == nullptr, "InputListener NULL pointer exception!");
if (pListener)
{
auto findListener = [](InputListener * pListener) -> bool
{
FOR_LOOP(l, s_vListeners)
{
if (pListener == l)
{
return true;
}
}
return false;
};
bool bHasListener = findListener(pListener);
WARN_IF(bHasListener, "The InputListener is already added, cannot be added again!");
if (!bHasListener)
{
pListener->retain();
s_vListeners.push_back(pListener);
}
}
}
void e2d::InputManager::add(Function func, String name)
{
(new InputListener(func, name))->start();
}
void e2d::InputManager::start(String name)
{
FOR_LOOP(pListener, s_vListeners)
{
if (pListener->getName() == name)
{
pListener->start();
}
}
}
void e2d::InputManager::stop(String name)
{
FOR_LOOP(pListener, s_vListeners)
{
if (pListener->getName() == name)
{
pListener->stop();
}
}
}
void e2d::InputManager::clear(String name)
{
FOR_LOOP(pListener, s_vListeners)
{
if (pListener->getName() == name)
{
pListener->stopAndClear();
}
}
}
void e2d::InputManager::startAll()
{
FOR_LOOP(pListener, s_vListeners)
{
pListener->start();
}
}
void e2d::InputManager::stopAll()
{
FOR_LOOP(pListener, s_vListeners)
{
pListener->stop();
}
}
void e2d::InputManager::clearAll()
{
FOR_LOOP(pListener, s_vListeners)
{
pListener->stopAndClear();
}
}
std::vector<e2d::InputListener*> e2d::InputManager::get(String name)
{
std::vector<InputListener*> vListeners;
FOR_LOOP(pListener, s_vListeners)
{
if (pListener->getName() == name)
{
vListeners.push_back(pListener);
}
}
return std::move(vListeners);
}
std::vector<e2d::InputListener*> e2d::InputManager::getAll()
{
return s_vListeners;
}