149 lines
2.2 KiB
C++
149 lines
2.2 KiB
C++
#pragma once
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#include "e2dutil.h"
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namespace e2d
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{
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class Game;
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class Scene;
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// 场景过渡
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class Transition :
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public Ref
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{
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friend class Game;
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public:
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explicit Transition(
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Scene* scene,
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float duration
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);
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virtual ~Transition();
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// 场景过渡动画是否结束
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bool IsDone();
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protected:
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// 初始化场景过渡动画
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virtual bool Init(
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Game * game,
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Scene * prev
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);
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// 更新场景过渡动画
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virtual void Update();
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// 渲染场景过渡动画
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virtual void Draw();
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// 停止场景过渡动画
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virtual void Stop();
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// 重置场景过渡动画
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virtual void Reset() { };
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protected:
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bool done_;
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float duration_;
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float delta_;
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Time started_;
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Scene* out_scene_;
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Scene* in_scene_;
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ID2D1Layer * out_layer_;
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ID2D1Layer * in_layer_;
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D2D1_LAYER_PARAMETERS out_layer_param_;
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D2D1_LAYER_PARAMETERS in_layer_param_;
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};
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// 淡入淡出过渡
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class FadeTransition :
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public Transition
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{
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public:
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explicit FadeTransition(
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Scene* scene, /* 切换的场景 */
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float duration /* 动画持续时长 */
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);
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protected:
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// 更新动画
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virtual void Update() override;
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virtual bool Init(
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Game * game,
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Scene * prev
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) override;
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};
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// 渐变过渡
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class EmergeTransition :
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public Transition
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{
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public:
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explicit EmergeTransition(
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Scene* scene, /* 切换的场景 */
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float duration /* 浮现动画持续时长 */
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);
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protected:
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virtual void Update() override;
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virtual bool Init(
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Game * game,
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Scene * prev
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) override;
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};
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// 盒状过渡
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class BoxTransition :
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public Transition
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{
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public:
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explicit BoxTransition(
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Scene* scene, /* 切换的场景 */
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float duration /* 动画持续时长 */
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);
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protected:
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virtual void Update() override;
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virtual bool Init(
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Game * game,
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Scene * prev
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) override;
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};
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// 移入过渡
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class MoveTransition :
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public Transition
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{
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public:
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explicit MoveTransition(
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Scene* scene, /* 切换的场景 */
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float moveDuration, /* 场景移动动画持续时长 */
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Direction direction = Direction::Left /* 场景移动方向 */
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);
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protected:
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virtual void Update() override;
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virtual bool Init(
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Game * game,
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Scene * prev
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) override;
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virtual void Reset() override;
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protected:
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Direction direction_;
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Point pos_delta_;
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Point start_pos_;
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};
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} |