Magic_Game/core/transitions/BoxTransition.cpp

47 lines
864 B
C++

#include "..\e2dtransition.h"
#include "..\e2dobject.h"
#include "..\e2dmodule.h"
e2d::BoxTransition::BoxTransition(float duration)
: Transition(duration)
{
}
void e2d::BoxTransition::Init(Scene * prev, Scene * next)
{
Transition::Init(prev, next);
in_layer_param_.opacity = 0;
}
void e2d::BoxTransition::Update()
{
Transition::Update();
auto size = Window::GetInstance()->GetSize();
if (delta_ <= 0.5)
{
out_layer_param_.contentBounds = D2D1::RectF(
size.width * delta_,
size.height * delta_,
size.width * (1 - delta_),
size.height * (1 - delta_)
);
}
else
{
out_layer_param_.opacity = 0;
in_layer_param_.opacity = 1;
in_layer_param_.contentBounds = D2D1::RectF(
size.width * (1 - delta_),
size.height * (1 - delta_),
size.width * delta_,
size.height * delta_
);
if (delta_ >= 1)
{
this->Stop();
}
}
}