Magic_Game/core/transitions/MoveTransition.cpp

73 lines
1.5 KiB
C++

#include "..\e2dtransition.h"
#include "..\e2dobject.h"
#include "..\e2dmodule.h"
e2d::MoveTransition::MoveTransition(float duration, Direction direction)
: Transition(duration)
, direction_(direction)
{
}
void e2d::MoveTransition::Init(Scene * prev, Scene * next)
{
Transition::Init(prev, next);
auto size = Window::GetInstance()->GetSize();
if (direction_ == Direction::Up)
{
pos_delta_ = Point(0, -size.height);
start_pos_ = Point(0, size.height);
}
else if (direction_ == Direction::Down)
{
pos_delta_ = Point(0, size.height);
start_pos_ = Point(0, -size.height);
}
else if (direction_ == Direction::Left)
{
pos_delta_ = Point(-size.width, 0);
start_pos_ = Point(size.width, 0);
}
else if (direction_ == Direction::Right)
{
pos_delta_ = Point(size.width, 0);
start_pos_ = Point(-size.width, 0);
}
if (out_scene_ && out_scene_->GetRoot()) out_scene_->GetRoot()->SetPos(0, 0);
if (in_scene_->GetRoot()) in_scene_->GetRoot()->SetPos(start_pos_);
}
void e2d::MoveTransition::Update()
{
Transition::Update();
if (out_scene_ && out_scene_->GetRoot())
{
out_scene_->GetRoot()->SetPos(pos_delta_ * delta_);
}
if (in_scene_->GetRoot())
{
in_scene_->GetRoot()->SetPos(start_pos_ + pos_delta_ * delta_);
}
if (delta_ >= 1)
{
this->Stop();
}
}
void e2d::MoveTransition::Reset()
{
if (out_scene_ && out_scene_->GetRoot())
{
out_scene_->GetRoot()->SetPos(0, 0);
}
if (in_scene_->GetRoot())
{
in_scene_->GetRoot()->SetPos(0, 0);
}
}