Magic_Game/src/kiwano-imgui/ImGuiLayer.h

81 lines
2.3 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/LayerActor.h>
namespace kiwano
{
namespace imgui
{
KGE_DECLARE_SMART_PTR(ImGuiLayer);
/// \~chinese
/// @brief ImGui管道
using ImGuiPipeline = Function<void()>;
/**
* \~chinese
* @brief ImGui图层
*/
class ImGuiLayer : public LayerActor
{
public:
/// \~chinese
/// @brief 创建ImGui图层
static ImGuiLayerPtr Create();
/// \~chinese
/// @brief 创建ImGui图层
/// @param name 元素名称
/// @param item 管道
static ImGuiLayerPtr Create(String const& name, ImGuiPipeline const& item);
ImGuiLayer();
virtual ~ImGuiLayer();
/// \~chinese
/// @brief 添加 ImGui 元素
/// @param name 元素名称
/// @param item 管道
void AddItem(String const& name, ImGuiPipeline const& item);
/// \~chinese
/// @brief 移除 ImGui 元素
/// @param name 元素名称
void RemoveItem(String const& name);
// 移除所有元素
/// \~chinese
/// @brief 移除所有元素
void RemoveAllItems();
public:
void OnRender(RenderContext& ctx) override;
bool CheckVisibility(RenderContext& ctx) const override;
private:
Map<String, ImGuiPipeline> pipelines_;
};
} // namespace imgui
} // namespace kiwano