Magic_Game/core/tools/Timer.cpp

130 lines
1.8 KiB
C++

#include "..\e2dtool.h"
e2d::Timer * e2d::Timer::GetInstance()
{
static Timer instance;
return &instance;
}
e2d::Timer::Timer()
: tasks_()
{
}
e2d::Timer::~Timer()
{
}
void e2d::Timer::AddTask(Task * task)
{
if (task)
{
auto iter = std::find(tasks_.begin(), tasks_.end(), task);
if (iter == tasks_.end())
{
task->Retain();
task->last_time_ = Time::Now();
tasks_.push_back(task);
}
}
}
void e2d::Timer::StopTasks(const String& name)
{
for (const auto& task : tasks_)
{
if (task->GetName() == name)
{
task->Stop();
}
}
}
void e2d::Timer::StartTasks(const String& name)
{
for (const auto& task : tasks_)
{
if (task->GetName() == name)
{
task->Start();
}
}
}
void e2d::Timer::RemoveTasks(const String& name)
{
for (const auto& task : tasks_)
{
if (task->GetName() == name)
{
task->stopped_ = true;
}
}
}
void e2d::Timer::StopAllTasks()
{
for (const auto& task : tasks_)
{
task->Stop();
}
}
void e2d::Timer::StartAllTasks()
{
for (const auto& task : tasks_)
{
task->Start();
}
}
void e2d::Timer::RemoveAllTasks()
{
for (const auto& task : tasks_)
{
task->stopped_ = true;
}
}
void e2d::Timer::Update()
{
if (tasks_.empty())
return;
std::vector<Task*> currTasks;
currTasks.reserve(tasks_.size());
std::copy_if(
tasks_.begin(),
tasks_.end(),
std::back_inserter(currTasks),
[](Task* task) { return task->IsReady() && !task->stopped_; }
);
// 遍历就绪的任务
for (const auto& task : currTasks)
task->Update();
// 清除结束的任务
for (auto iter = tasks_.begin(); iter != tasks_.end();)
{
if ((*iter)->stopped_)
{
(*iter)->Release();
iter = tasks_.erase(iter);
}
else
{
++iter;
}
}
}
void e2d::Timer::UpdateTime()
{
for (const auto& task : tasks_)
{
task->last_time_ = Time::Now();
}
}