82 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "../macros.h"
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| #include "../common/Singleton.hpp"
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| #include "../2d/include-forwards.h"
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| #include "Component.h"
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| 
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| namespace kiwano
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| {
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| 	class KGE_API Director
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| 		: public Singleton<Director>
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| 		, public Component
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| 	{
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| 		KGE_DECLARE_SINGLETON(Director);
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| 
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| 	public:
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| 		// 切换场景
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| 		void EnterStage(
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| 			StagePtr scene				/* 场景 */
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| 		);
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| 
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| 		// 切换场景
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| 		void EnterStage(
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| 			StagePtr scene,				/* 场景 */
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| 			TransitionPtr transition	/* 场景动画 */
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| 		);
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| 
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| 		// 获取当前场景
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| 		StagePtr GetCurrentStage();
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| 
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| 		// 启用或禁用角色边界渲染功能
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| 		void SetRenderBorderEnabled(bool enabled);
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| 
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| 		// 显示调试信息
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| 		void ShowDebugInfo(bool show = true);
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| 
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| 	public:
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| 		void SetupComponent() override {}
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| 
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| 		void DestroyComponent() override {}
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| 
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| 		void OnUpdate(Duration dt) override;
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| 
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| 		void OnRender() override;
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| 
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| 		void AfterRender() override;
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| 
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| 		void HandleEvent(Event& evt) override;
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| 
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| 	protected:
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| 		Director();
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| 
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| 		virtual ~Director();
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| 
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| 	protected:
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| 		bool			render_border_enabled_;
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| 		StagePtr		curr_scene_;
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| 		StagePtr		next_scene_;
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| 		ActorPtr			debug_node_;
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| 		TransitionPtr	transition_;
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| 	};
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| }
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