97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.h"
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#include "window.h"
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namespace easy2d
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{
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class Scene;
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class Transition;
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class Game
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{
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public:
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Game();
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~Game();
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// 更新时
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virtual void OnUpdate(float dt) {}
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// 退出时
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virtual void OnExit() {}
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// 窗口关闭时
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// 返回值:返回 false 将阻止窗口关闭
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virtual bool OnClose() { return true; }
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// 初始化
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void Initialize(
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const window::Property& property /* 窗口属性 */
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);
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// 运行
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void Run();
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// 结束
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void Quit();
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// 调试模式
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void SetDebugMode(
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bool enabled
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);
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// 切换场景
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void EnterScene(
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Scene * scene, /* 场景 */
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Transition * transition = nullptr /* 场景动画 */
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);
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// 获取当前场景
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Scene * GetCurrentScene();
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// 是否正在进行场景过渡
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bool IsTransitioning() const;
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// 渲染场景画面
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void DrawScene();
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// 更新场景
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void UpdateScene(
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float dt
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);
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// 获取实例
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static Game * GetInstance();
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protected:
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E2D_DISABLE_COPY(Game);
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private:
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bool debug_mode_;
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bool quit_;
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Scene* curr_scene_;
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Scene* next_scene_;
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Transition* transition_;
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};
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}
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