Magic_Game/core/base/Size.h

57 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
namespace easy2d
{
// 大小
//
// Usage:
// 表示一个二维矩形区域的大小: Size s(10, 5); // 宽为 10, 高为 5
// 大小可以相加减: Size s = Size(10, 10) + Size(20, 20); // s 的大小是宽高均为 30
//
class Size
{
public:
float width; // 宽度
float height; // 高度
public:
Size();
Size(
float width,
float height
);
Size(
const Size& other
);
Size operator + (const Size & other) const;
Size operator - (const Size & other) const;
Size operator * (float value) const;
Size operator / (float value) const;
Size operator - () const;
bool operator== (const Size& other) const;
};
}