84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.h"
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namespace easy2d
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{
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namespace window
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{
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typedef struct Property
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{
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String title; /* 标题 */
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int width; /* 宽度 */
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int height; /* 高度 */
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LPCWSTR icon; /* 图标 */
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Property()
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: title(L"Easy2D Game")
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, width(640)
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, height(480)
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, icon(nullptr)
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{}
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} Property;
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class WindowInfo
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{
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public:
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HWND handle;
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float xscale;
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float yscale;
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public:
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WindowInfo();
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void Initialize(
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const Property& property
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);
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void Destroy();
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// 获取标题
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String GetTitle() const;
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// 设置标题
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void SetTitle(const String& title);
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// 获取窗口大小
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Size GetSize() const;
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// 获取窗口宽度
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float GetWidth() const;
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// 获取窗口高度
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float GetHeight() const;
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// 重设窗口大小
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void SetSize(int width, int height);
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// 设置窗口图标
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void SetIcon(LPCWSTR icon_resource);
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};
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extern WindowInfo instance;
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}
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}
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