Magic_Game/core/base/window.h

84 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "base.h"
namespace easy2d
{
namespace window
{
typedef struct Property
{
String title; /* 标题 */
int width; /* 宽度 */
int height; /* 高度 */
LPCWSTR icon; /* 图标 */
Property()
: title(L"Easy2D Game")
, width(640)
, height(480)
, icon(nullptr)
{}
} Property;
class WindowInfo
{
public:
HWND handle;
float xscale;
float yscale;
public:
WindowInfo();
void Initialize(
const Property& property
);
void Destroy();
// 获取标题
String GetTitle() const;
// 设置标题
void SetTitle(const String& title);
// 获取窗口大小
Size GetSize() const;
// 获取窗口宽度
float GetWidth() const;
// 获取窗口高度
float GetHeight() const;
// 重设窗口大小
void SetSize(int width, int height);
// 设置窗口图标
void SetIcon(LPCWSTR icon_resource);
};
extern WindowInfo instance;
}
}