98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../base/base.h"
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#include "../base/RefCounter.h"
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#include "../base/Resource.h"
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#include <xaudio2.h>
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namespace easy2d
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{
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// 音乐
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class Music
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: public RefCounter
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{
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public:
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Music();
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Music(
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const String& file_path /* 音乐文件路径 */
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);
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Music(
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Resource& res /* 音乐资源 */
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);
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virtual ~Music();
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// 打开音乐文件
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bool Load(
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const String& file_path /* 音乐文件路径 */
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);
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// 打开音乐资源
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bool Load(
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Resource& res /* 音乐资源 */
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);
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// 播放
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bool Play(
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int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
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);
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// 暂停
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void Pause();
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// 继续
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void Resume();
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// 停止
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void Stop();
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// 关闭并回收资源
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void Close();
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// 是否正在播放
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bool IsPlaying() const;
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// 获取音量
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float GetVolume() const;
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// 设置音量
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bool SetVolume(
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float volume /* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
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);
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// 获取 IXAudio2SourceVoice 对象
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IXAudio2SourceVoice * GetSourceVoice() const;
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protected:
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E2D_DISABLE_COPY(Music);
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protected:
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bool opened_;
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bool playing_;
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UINT32 size_;
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BYTE* wave_data_;
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IXAudio2SourceVoice* voice_;
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};
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}
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