124 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "../base/base.h"
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| #include "../base/Resource.h"
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| 
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| namespace easy2d
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| {
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| 	// 音乐播放器
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| 	class Player
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| 	{
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| 	public:
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| 		Player();
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| 
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| 		~Player();
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| 
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| 		// 预加载音乐资源
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| 		bool Load(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 播放音乐
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| 		bool Play(
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| 			const String& file_path,	/* 音乐文件路径 */
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| 			int loop_count = 0				/* 播放循环次数 (-1 为循环播放) */
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| 		);
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| 
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| 		// 暂停音乐
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| 		void Pause(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 继续播放音乐
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| 		void Resume(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 停止音乐
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| 		void Stop(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 获取音乐播放状态
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| 		bool IsPlaying(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 预加载音乐资源
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| 		bool Load(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 播放音乐
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| 		bool Play(
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| 			Resource& res,		/* 音乐资源 */
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| 			int loop_count = 0	/* 播放循环次数 (-1 为循环播放) */
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| 		);
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| 
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| 		// 暂停音乐
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| 		void Pause(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 继续播放音乐
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| 		void Resume(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 停止音乐
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| 		void Stop(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 获取音乐播放状态
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| 		bool IsPlaying(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 获取音量
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| 		float GetVolume() const;
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| 
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| 		// 设置音量
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| 		void SetVolume(
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| 			float volume		/* 1.0 为原始音量 */
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| 		);
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| 
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| 		// 暂停所有音乐
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| 		void PauseAll();
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| 
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| 		// 继续播放所有音乐
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| 		void ResumeAll();
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| 
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| 		// 停止所有音乐
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| 		void StopAll();
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| 
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| 		// 清除缓存
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| 		static void ClearCache();
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Player);
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| 
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| 	protected:
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| 		float volume_;
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| 	};
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| }
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