68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcollider.h"
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| #include "..\e2dnode.h"
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| 
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| e2d::ColliderCircle::ColliderCircle()
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| 	: _d2dCircle(nullptr)
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| {
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| }
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| 
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| e2d::ColliderCircle::ColliderCircle(Point center, double radius)
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| 	: _d2dCircle(nullptr)
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| {
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| 	this->setCircle(center, radius);
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| }
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| 
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| e2d::ColliderCircle::ColliderCircle(Node * node)
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| 	: _d2dCircle(nullptr)
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| {
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| 	double minSide = min(node->getRealWidth(), node->getRealHeight());
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| 	this->setCircle(
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| 		Point(
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| 			node->getRealWidth() / 2,
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| 			node->getRealHeight() / 2
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| 		),
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| 		minSide / 2
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| 	);
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| 	this->setAutoResize(true);
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| }
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| 
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| e2d::ColliderCircle::~ColliderCircle()
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| {
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| 	SafeReleaseInterface(_d2dCircle);
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| }
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| 
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| void e2d::ColliderCircle::setCircle(Point center, double radius)
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| {
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| 	SafeReleaseInterface(_d2dCircle);
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| 
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| 	Renderer::getID2D1Factory()->CreateEllipseGeometry(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				float(center.x), 
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| 				float(center.y)),
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| 			float(radius),
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| 			float(radius)),
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| 			&_d2dCircle
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| 		);
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| }
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| 
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| void e2d::ColliderCircle::_resize()
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| {
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| 	if (_parentNode && _enable)
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| 	{
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| 		double minSide = min(_parentNode->getRealWidth(), _parentNode->getRealHeight());
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| 		this->setCircle(
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| 			Point(
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| 				_parentNode->getRealWidth() / 2,
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| 				_parentNode->getRealHeight() / 2
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| 			),
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| 			minSide / 2
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| 		);
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| 	}
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| }
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| 
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| ID2D1EllipseGeometry * e2d::ColliderCircle::getD2dGeometry() const
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| {
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| 	return _d2dCircle;
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| }
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